In the year 2020, I manage to beat over 100 games in one year. It was a perfect storm of being an man-child with access to money and a pandemic that encouraged me to wallow away in escapism. I like to think 12-year old me would be proud somehow.
Anyway, I thought it would be fun to review the last game I finished during this year. I thought my last game of 2020 should be something special to warrant a review, so I started brainstorming. First, I thought I play Persona 1 for the PSP as a nice bookend since the first game I finished this year was the wonderful Persona 5. Then after dealing with random encounters again-and again-and again-and AGAIN, I figured Persona 1 wasn't for me.
I then asked a friend for suggestions to which he suggested the critically acclaimed Disco Elysium. However, I am still waiting on a worthwhile price drop on that game. Yeah I may be a man child with money, but I am also a man child that at least tries to be economical. This is also why I didn't decide to do Spiritfarer, Bug Fables, Pillars of Eternity, and Persona 4 Golden. Great games. I'm just a cheap ass gamer.
After that, I just started spitballing: Red Dead Redemption 2, Infamous, Last of Us 1&2, Grand Theft Auto IV, Dragon Quest VIII. Nothing...
THEN, I thought I should throw my hands up and do something completely off the wall. A game that literally no one cares about. I had a few ideas for that one such as Wuppo and Chulip, but nothing spoke to me. It was here that I asked myself, "why not do a game that was on the PSP, that is cheap to play, and that no one cares about?"
Well after some quick thinking, I decided to buy Kao the Kangaroo Round Two on Steam, and this is why you don't make compromises.
It's telling that I would rather talk about why I decided to play Kao than actually talk about Kao. There is nothing much to Kao the Kangaroo as it is probably the most generic 3D Platformer I have ever played. Considering there is some hefty competition for that title, this is saying a lot.
Generic is prominent throughout the game in its story, character design, level design, collectables that I realized that I don't have much to say on the game other than it was creatively plain. "Oh God," I thought. "I don't want to have to go back to the drawing board, especially after three hours of slogging through Kao the Kangaroo."
I wanted to salvage the idea of reviewing Kao in a silly example of a sunk cost fallacy. So after some more quick thinking, I thought I would compare the game to Metroid Prime 3: Corruption. Why Metroid Prime 3? Well Metroid Prime 3 was the second-to-last game I played in 2020....and that's it. Honestly, I couldn't have accidently pick a more different game to Kao the Kangaroo than Metroid fucking Prime!
I think in a way this will make it into an interesting review, and I say this with sincerity. Not to get ahead of myself, but upon playing Kao it made me grow a fonder appreciation of Prime 3. But with that said, about five hundred words later, let's actually start the review. Here we go!
Round 1: The Story
Metroid Prime 3's story makes no hesitation to differentiate from not only the Prime games but the Metroid series as a whole focusing on a more plot heavy narrative. Generally, Metroid games will leave Samus to her devices even in the more story-centric Metroids. Metroid Prime 2: Echoes has a heavy first act but not much after that. Metroid Prime 3 takes an approach mainly seen in action movies. The first act involves setting up the conflict and the goals of the main characters. The last act resolves that conflict. Everything in between are set pieces to get to that final act. The plot involves Samus as she is tasked by the Federation to defeat Leviathans that have taken over certain planets. The climax involves Samus and the Federation tactfully invading an major enemy fortress. And in between that, you have set pieces you would see in a typical action sequence. For example, Samus has to defend a floating bomb as it is being moved to its drop zone.
This approach also means there are more moving parts mainly in the character department. Along with the Federation you also have the bounty hunters Rundas, Ghor, and Gandrayda which add extra meat to the plot. My only complaint is that the characters don't get the screen time they need to be fully developed characters, but I will get more into that later.
In Kao, you play as a kangaroo who has to defeat the Hunter and save his friends. That's it.
Now I won't say Metroid Prime 3 is a good story. In fact I would say most Metroids don't have great narratives in a traditional sense. I guess Super Metroid has a solid arc with the baby Metroid, and Metroid Fusion has a decent character relationship. However, I wouldn't necessarily call it mind blowing, but that's fine. Metroid is held up on the experience, the atmosphere. Metroid Prime 1 exemplifies this best. You are dropped on this planet with no cue on where to go next. All the game tells you is keep moving until the game tells you to stop. To me, that is Metroid in a nutshell. It is this isolation that is both relaxing or chilling depending on what the game wants you to feel.
Prime 3 has this but tries to add in a narrative on top of it, but the two very different things clash from time to time. The bounty hunters are a good example of this. I love the bounty hunters in their designs and small bits of personalities, but I would have love to know more. However knowing more might interrupt the gameplay, so their story is compromised. I suppose you can do the Dark Souls approach, and Metroid Prime does do this. However, with how action-movie oriented Prime 3 is, I think it would have benefited more from a more traditional story. The stuff with the bounty hunters is just begging for some cool interpersonal relationships. In its current form, the story feels like a generic sci-fi action story that is underdeveloped.
This is thing number one that Kao would make me retroactively appreciate about Metroid Prime 3. Yeah, I didn't love Metroid Prime 3's story, but hey seeing this in Metroid was new to the palate. It was refreshing how much effort Prime 3 puts in the world building, and I hope the narrative direction in Prime 3 could be better executed in a future title. I see potential of an interesting traditional plot in Metroid. The pieces are there. It just needs more of a creative spark and inspired direction. At the very least, the narrative inspires discussion which is something I can't say for Kao.
As for Kao, since this a Kao review too, the story is at best needless and at worst disruptive. The plot to Kao, as you have already seen in my one sentence synopsis, is about as basic as a Banjo Kazooie game. However, the game lacks any charm of a Banjo Kazooie game. The dialogue between Kao and his animal friends are purely for function. "The Hunter is at the S&M club. You need to go there next, Kao!" There is no sense of their relationship, no comradery, and no humor. It's so generic it makes the generic elements of Metroid Prime 3's narrative seem less so by comparison. It doesn't help that the sound mixing makes the pacing of the dialogue really bad. I don't remember if this was also a problem in the PSP version or if the problem is exclusive to the Steam release. I can't say.
Also the villain is seriously called "The Hunter?" They couldn't think of a better name than that? Can you at least try to stimulate me?!?
Round 2: The Gameplay
Metroid Prime 3 and Kao are pretty blanket derivatives of their genre, Metroidvania and 3D Platformer respectively. Metroid Prime 3 doesn't break any new grounds in the series aside from some motion control gimmicks. Likewise, Kao feels like a conglomeration of random mechanics from other platformers. It has the level design and projectile combat from Rayman 2. It has boomerangs as weapons like in Ty the Tasmanian Tiger, and it has a narrative similar to most animal mascot platformers like Sonic the Hedgehog.
The lack of gameplay innovation is frankly disappointing to see in Metroid since it is one of Nintendo's most innovative franchises alongside Mario and Zelda. However unlike Mario and Zelda, the series gets kind of rigid from a gameplay perspective, and the innovations between games don't always end in success. For example, compare the innovations between Super Metroid to Samus Returns for the 3DS to the innovations between Link to the Past and Breath of the Wild. Link to the Past established the Zelda formula. Ocarina of Time laid a standard for 3D action adventure games. Majora's Mask had the three day mechanic. Wind Waker had sailing. Twilight Princess had the wolf. Skyward Sword had one-to-one motion controls. And finally, Breath of the Wild brought back open ended exploration seen in original Legend of Zelda. As for Metroid, we don't get to see that level of difference that is as well regarded in Zelda, with some exceptions. Super Metroid established the Metroidvania formula as we know today. Metroid Prime takes Metroid to the 3rd dimension. Metroid Prime 2 adds a dark world mechanic. And finally, Other M does a 3D Metroid from a 3rd person perspective.
Keep in mind, I skipped Metroid Fusion, Metroid Zero Mission, Metroid Prime 3, and Samus Returns for the 3DS since they don't add anything major from a gameplay perspective. Although they are well made games. Also keep in mind in the case of Metroid Prime 2 and Other M, that their gameplay isn't well regarded among fans. In Other M's case, it is almost universally derided by fans. Point is there is less experimentation when it comes to gameplay in Metroid. Granted, there is experimentation in other aspects. Metroid Fusion adds a more horror vibe. Metroid Prime 3 and Other M add more of a narrative with varying degrees of success. However, Zelda and Mario includes those things in addition to their gameplay advances. Wind Waker and Mario Galaxy are basically iconic examples of aesthetic innovations. Skyward Sword and Twilight Princess also add more of a narrative with again varying degrees of success. For that, Metroid Prime 3 really lacks in gameplay novelty.
It's telling that most of the major innovations in the Metroidvania are not from Metroid games such as Hallow Knight and Cave Story.
Of course, it's also telling when you compare a game like Metroid Prime 3 to some of gaming's greats, they are going to come off as run of the mill. When you compare it to Kao, on the other hand, your game starts to become more interesting.
Yeah Metroid Prime 3 isn't innovative, but it still retains that Nintendo polish. Kao is fine, but compare to those Marios and Zeldas and Kao gets pulverized. The combat comes to mind. Kao will get hit randomly when boxing with common enemies. The spider enemies gives you exactly one second to defeat with a boomerang or else you instantly get hit with their projectile. And probably the most egregious example, there are spiked enemies that are only vulnerable when they land behind you meaning you have to wrestle your camera quickly in order to do your roll attack. Again, it is not offensively bad, but it is not polished.
Metroid Prime 3 gameplay is much smoother to play aside from a few aspects. Certain enemy designs don't convey which weapon you should use because of the muddled environments, which is a step down from the color coordinated pirates from Prime 1. There are also more interruptions in the form of voice calls telling you your next objection. Admittedly, they were helpful in a few situations that keep the game from reaching the obtuse levels of Metroid Prime 2. However, in everything else, it's unfortunately reminiscent of annoying video game helper syndrome. Otherwise, it is a solid Metroid romp.
Conclusion
Both games are kind of generic but Prime 3 has way more creative energy by comparison. Would I recommend Prime 3? Ehhh kind of. If you are starving for Metroid then this game will fill your appetite, and if you got the game through the Metroid Prime Trilogy Collection then you might as well play it if you haven't already.
Would I recommend Kao: Second Round? Well no. If you are starving for a 3D platformer, I hope you were really starving like I was because there is not much else to like in Kao.
That concludes my ramble. Now if you excuse me, I gotta spend time regretting playing Kao as my last game of 2020.