"Oh I wonder what to watch today?"
"Well your friends have been hounding you to watch Full Metal Alchemist. There are all those famous HBO shows you still haven't seen like Sopranos, the Wire, Barry, Lovecraft Country. There's the rest of Kurosawa's films, Dragon Prince, Daredevil, Star Trek TOS, Naruto for some reason, and all that British television you started when you were in grad school. There's so much to watch....
....or you can rewatch YU-GI-OH."
"Yeah, I am going to rewatch YU-GI-OH."
YU-GI-OH was a mass media wave that completely absorbed me in the same way Pokémon did around that same time. I remember somehow getting my hands on a Crass Clown and Gate Guardian action figure that meant so much to me as a kid that Crass Clown and Gate Guardian are still among my favorite monster cards in the series. My friend at the time, who learned about my budding interest in YU-GI-OH, gave me my first card which was Cyclone Laser. It's a useless card, but I wouldn't know nor care at the time. All I knew was that I was hooked. I would always ask for tins for Christmas. Flea Market trips on the weekends had a blocked set of time shopping for booster packs and rare cards. My grandfather was always happy to pay for these splurges. And in retrospect, I imagine it took a great deal of character for my grandfather to spend $10-15 on a single shiny card whose value was only worthwhile to his stupid grandson.
Of course, the value didn't stem from just the shininess. It also stemmed from recognizing the card from the anime from the handful of VHSs and DVDs I owned. That's advertising for ya. If you think you aren't affected by advertising, chances are you are too stupid to realize that you already have.
Anyway, that's my history with YU-GI-OH. A mixture of VHSs, expensive cards, and toys has me set up for a review that is going to be heavily bias.
YU-GI-OH, or what will be called Duelist Kingdom for the remainder of the review since I hate typing out the hyphens, is a show whose first season is a pinnacle example of what I like to call 1st Season Growing Pains. You can probably guess what that is. Shows where the characters weren't fleshed out like Parks & Rec and the Office (U.S). Some are outright bad like the first season of Star Trek: The Next Generation. Essentially, the First Season Growing Pains is the stage where the story is still working out the kinks.
In the case of Duelist Kingdom, the first season is just wonky, and I guess now is a good time to address the elephant in the room.
The next paragraph will compare the anime to the card game. If you are a reasonable human being that isn't a mouth breathing card game fanatic, then skip the next paragraph to the stuff that actually matters.
Yes, the first season doesn't follow the traditional card game format. Monsters that require tribute summoning can simply be played. Some cards will have effects that are not accurate to the actual cards. Life Points will occasionally drop randomly even though there wouldn't be a calculation to based that deduction. Players will outright make up rules, Updated Autopsy style, such as dinosaurs being weak to fire or monsters attacking the field for effect bonuses. Players will outright break rules like hacking a duel to alter a monster's attack and threatening to commit suicide in order to forced their opponent to forfeit. It's no coincidence that both of those offenses were done by Kaiba.
But even ignoring that, there are still a couple of things that are uncanny compared to later seasons. Yami, the alter ego of our main character Yugi Moto, is sort of an anti hero that will straight up ice antagonists from where they stand. Bakura in general is in this weird limbo where he is useless because he doesn't become important until literally the last season of the show, but his character is also kind of genius because his story is technically built up throughout the show all the way up to the final season.
Don't even get me started on the 4Kids edits, but that already has been done to death by other pundits on the Internet.
Really, you kind of have to be of a certain mindset to get any kind of enjoyment of Duelist Kingdom. If you are a card game fanatic, I would highly suggest not looking at Duelist Kingdom as a YU-GI-OH show but rather as some weird Dungeons and Dragons derivative with YU-GI-OH assets.
Duelist Kingdom has a childlike inventiveness where the hero will outwit the opponent through some fun antics. It's very play pretend but in a good way. And more importantly, this feeling separates Duelist Kingdom from any arc in YU-GI-OH. Sure, it's cool when they do cool card combinations that can be used in actual gameplay, but it's also fun to see strategies that you can only imagine in a fantasy world. I can see cool card game strategies in any season of YU-GI-OH but only in Duelist Kingdom can I see a dragon rider shot straight at a flying castle, destroying its flotation device, and thus crashing it down into a mob of monsters.
There is not a care in the world about the sanctity of the rules, so there is a feeling of freedom in building these fun situations. It also makes the discrepancies to the rules less severe since you should accept that it isn't trying to be an adaptation of the ruleset in the first place. The later seasons, while more faithful to the ruleset, has discrepancies that stick out more like a sore thumb because they are so faithful to the rules.
Duelist Kingdom isn't afraid to experiment with the game either. In the first season, we see YU-GI-OH done via a board game, a maze dungeon crawler, and an MMORPG. There is a lot of variety in the scenarios.
As for the story...well...well it's something. On top of the mindset that accepts the weird rules, you should also judge Duelist Kingdom the same way you judge professional wrestling or a kid with Down Syndrome presenting an art project. In that, let's focus on what it does right.
For a show about a children's card game, there is surprisingly a high amount of dedication in establishing character motivation and making villains threatening. It's refreshing from a modern age perspective since I feel the MO of some shows, especially later YU-GI-OH shows, is to focus less on this concept. Have you ever seen a narrative where a protagonist seems to throw themselves at a situation with the only motivation being to save the world or some other feigned notion? Have you ever seen a villain that is more concerned with being relatable than threatening?
The thing is that conflict and relatability, two powerful elements of a story, can sometimes hinge on just the most basic elements that we take for granted. Duelist Kingdom reminded me of it in a big way. There was always a part of me as a kid that hated the sections when characters weren't dueling. But now, I kind of appreciate it. It would be harder to be invested in Yugi and Joey's plight if they didn't spend time on Yugi's Grandpa or Joey's sister.
It also makes us care because Yugi and Joey are going up against some moustache twirling trash.

The villains are so deliciously evil, and they get me pumped like a Wrestling Heel would. The famous example is Weevil Underwood who tosses out Yugi's Exodia cards. It's a great scene and an underrated piece of writing. It nerfs Yugi's deck since Exodia could easily deus ex machina out of every duel. It establishes Weevil as a hateable piece of shit and a rival to Yugi. It's always a brilliant piece of writing to kill two birds with one stone, and Duelist Kingdom has a lot of little moments like that. The duel between Yugi and Bakura establishes Bakura and builds intrigue of the millennium items. Grandpa trains Joey which makes his competency against top duelists more reasonable since he is barely a beginner at the start. It also gives us another reason to like Grandpa. It also establishes Joey's arc as a lousy card player to defeating the intercontinental champion. Duelist Kingdom tries to do a lot with very little. And compared to later seasons, it's more grounded and less convoluted.
But back to the villains, the villains are super evil and awful, but it is not like they are completely irredeemable (well the ones that matter aren't anyway). In the case of Bandit Keith and Pegasus, their motivations are just as clear as the heroes. And personally, I'm glad the motivation is not the center characteristic unlike say Gus Fring. I'm not saying villains with complex motivations like Gus Fring are bad. They have their place. However, there is also a place for villains that are simply villains and having a motivation is just the flavoring to keep them from being purely one dimensional.
Other things that I enjoy are the monsters' sound design which are great. At least, it is leagues better than animals saying their name. Pegasus's deck is one of my favorite examples of deck representing character. His deck starts off as carefree Toon monsters only to slowly turn into macabre eye creatures as the duel goes on symbolizing his good nature getting distorted by evil. It's simple but effective. Pegasus himself is great for unintentionally poking fun at the heavy use of inner monologues by how he directly responds to Yugi's thoughts.
I really love the English voice acting even though the lines that come out of their mouths are....are....
Ah fuck it, let's talk about the bad.
The dialogue is rough. As you can probably tell, I watched the 4Kids dub. And for those that are aware of 4Kids notoriety, their problem of neutering adult content and having cringy on-the-nose dialogue is very apparent in Duelist Kingdom. It is not a good sign when the first thing I thought of when the first episode opened up was how eerily similar the dialogue was to Little Kuriboh's Abridged series. It made The Abridged series retroactively funnier but it didn't reflect well for the show it was parodying.
Story is rough overall as well. As much as I praised Duelist Kingdom for getting a couple of basic things right, there is an equal amount of basic things that the show fails spectacularly at, full of missed opportunities and contrived moments.
Let's go back to Weevil as an example. Although Weevil was set up brilliantly, the whole thing with this character is anticlimactically resolved within the next episode. I guess you can make the argument that the early resolution helps for other story reasons, but I would have preferred Weevil as an overarching rival that is built up throughout the season. It would have given Yugi another incentive that isn't saving his grandfather/the Kaiba brothers. As it stands, Yugi is very one dimensional compared to Kaiba and Joey who at least have a secondary drive to be the best at the game.
I suppose Yugi has a secondary conflict in the form of his conflict with Yami which leads to another problem.
Many people get upset about Kaiba trying to kill himself to win a children's card game, but what frustrates me is how Yugi responds to the aftermath of that. For some reason, Yugi gets traumatized in this isolated incident where Yami almost tried to kill Kaiba even though Yugi seems completely fine when Yami 'mind crushes' two other characters. It's so out of place and clearly happening so Yugi can have something to conflict about during his duel with Mai later. And like Weevil, it gets resolved so quickly that it makes that whole ordeal inconsequential. It also makes the unintended dark themes feel gratuitous.
We are now at the lighting round of weird, stupid, anti-climatic, and forced nonsense Duelist Kingdom provides. The duel between Joey and Yugi has no stakes since we know Yugi could just give Joey the prize money. The whole thing where the semi-finalists have to keep showing credentials before every duel even though they already have before reaching the semi-finals is baffling and again is only there to create conflict. The whole Paradox Brother's riddle is unnecessarily complicated for no reason. The duel between PaniK and Yugi, while a fun duel, is soured slightly by how effortlessly Yugi whoops PaniK's ass. It also accidently reinforces that Mai is utterly incompetent which contradicts her status as a high ranking duelist. The duel between Joey and Bones, a duel that was should have highlighted Joey's independence from Yugi's backseat gaming, is undercut by Yugi's backseat gaming. Kaiba trusting his board executives even though they tried to kill him at one point. Mai not getting disqualified for cheating after using perfume to gain a strategic advantage. AAAAH, listing these out are actually starting to give me a headache!
Then there is the ending which feels more like one ending, an epilogue, and three appetizer endings.
Duelist Kingdom concludes with filler content which is about as hit and miss as the average filler content. The hits being the Legendary Heroes arc which is a fun RPG gimmick. The misses being Rebecca Hawkins grating voice and the entirety of Dungeon Dice Monsters. God, I would need all the time in the world to describe how bad Dungeon Dice Monsters is.
I appreciate its attempt at experimenting and giving the viewer variety. However, there is truth in saying that experiments can fail. Let's break it down in a number format because this blog is going long and I don't want to spend any more time on something as stupid as Dungeon Dice Monsters:
1. Duke Devlin sucks. His personality is just a plain faux cool, and he reminds me of the douchebags I knew in high school.
2. On top of that, his motivation and scheme is so blatantly nonsensical that I had to make a sublist for it. Here it is now!
2a. The fact that he really has no reason to blame Yugi for his struggle takes him from a villain you are suppose to love to hate to someone you just hate.
2b. The fact that Duke thinks beating Yugi in a game he has no experience in would somehow make him superior to him is the stupidest thing YU-GI-OH has ever done, and I've seen GX.
2c. The fact that same game is essentially luck based makes Duke's logic even more stupid, and I've seen like twenty minutes of Zexal.
3. The rules of Dungeon Dice Monster are so convoluted that Duke has to keep explaining the rules even up to the last part of this four part arc. I suppose Duke's cries about why Dungeon Dice Monsters was unsuccessful shouldn't be directed to Yugi defeating Pegasus but rather to these stupid rules!
4. There is little out of box thinking like in other duels, so it is kind of boring to watch.
5. And it just ends! Instead of a ending this season with the Legendary Heroes arc, which would have been a more appropriate ending, we get this guff which slows the momentum of the main plot.
It leaves the conclusion to Duelist Kingdom feeling idiosyncratic. It feels like if I decided to end this review abruptly and review something else-
YU-GI-OH: The Sacred Cards | A YU-GI-OH Branded Video Game Snack
During my recent dive of Duelist Kingdom, I also played a YU-GI-OH game on the GBA that was as part of my childhood as the other YU-GI-OH branded entertainment I previously mentioned.
I am tacking it on to here because I don’t have much to say on this game, and it is not worth dedicating an entire blog post on. That said, it had a few interesting things that I felt worth talking about.
Sacred Cards is a retelling of the Battle City arc of the show except you play as the self-insert protagonist. Because of this, the story is altered slightly to accommodate this new character.
If you have seen the Battle City arc, then it can be mildly amusing to watch certain events play out differently. However, that’s about as interesting as the story goes. As it stands, it is just a watered down retelling of Battle City.
Gameplay also demonstrates a few alterations. Although unlike Duelist Kingdom, it isn’t as severe and some seem there just to work around the limitations of the Game Boy Advance. The main differences is that monsters can be destroyed via type advantage similar to Pokémon. It’s fine albeit a little unintuitive. Certain type match ups are a bit confusing. For example, Shadow beats Light but Light beats Fiend. Then Fiend beats Dream but Dream beats Shadow. Shouldn't Light beat Shadow? What differentiates Fiend and Shadow? It's somewhat unintuitive and certain typings feel redundant.
In fairness, Pokémon has this unintuitive problem too in the form of Poison, Fairy, and Dark type which have weaknesses that aren't immediately apparent. Similarly, there are redundant typings such as Ground/Rock and Dark/Ghost. Although to Pokémon's credit, those types tend to usually operate as secondary types which Sacred Cards lacks, but I digress.
A bigger issue is how certain duels require this type advantage or else you will have to face monsters that are practically unbeatable. This leads to two scenarios where you rework your entire deck to exploit that weakness or have a fairly diverse deck and rely on the luck of the draw. In either case, you will be relying on trail and error or knowledge from previous playthroughs to manage especially on the last few duels of the game. This is to say that if you ever felt Pokémon was way too basic, play this and take some comfort that Pokémon could be a whole lot worse.
The lack of effective magic and trap cards is also be an issue. This creates the problem where you rely mostly on high power monsters and or type advantage which either stun locks your opponent into a loss or they do the same to you. Again it feels like luck.
Other than that, I can live with most of the alterations. I have mix feelings about how most of the monsters you have have triple digit power which is very low for modern YU-GI-OH. However, it works for the type system. And frankly, I developed an affinity for some of them like Dharma Cannon and Skelengel.
I hate how story progression can be locked with little indication on what to do next. Certain sequences can’t be activated until you talk to certain NPCs leaving even more progression to trail and error or knowledge from previous playthroughs.
This game gives me the same feeling as Duelist Kingdom. It’s crap but I like it anyway. It has its problems but there isn’t a piece of media that to me captures that old timey card game feel like the original YU-GI-OH. Maybe the later episodes of Chaotix, but that’s all I can think of.
I haven't used this word yet other than for the title but hopefully you now understand what I mean when I say Duelist Kingdom is underrated. It's certainly flawed, but more tragically its more enjoyable elements are rarely discussed in favor of talking about how they don't play by the rules or the 4Kids dialogue.
I would recommend this to anyone assuming you go in with the right eyes. And if you don't, then you can just watch it for a laugh. How else can you watch KUNAI WITH CHAIN with the satisfaction of context?