"Ok, you promise me this is the last one?"
"Of course, I'm done after this one?"
"You are not doing GX or 5Ds?"
"Absolutely."
"No Season 0 or any of the movies?"
"I didn't feel compelled to watch that one, and I don't have much to say about the movies."
"Awesome! *sigh* Well....then finish it off cowboy."
*sniff* "Will do Jimmy Carter."
My past with Dawn of the Duel is quite simple. I never fully seen Dawn of the Duel. It's ironic because Dawn of the Duel was easily the most accessible since it was apart of the Kids WB lineup. I had to watch almost all of YU-GI-OH from Duelist Kingdom to Grand Championship via DVDs and lucky happenstance on hotel cable. However, aside from the final episodes, I remembered finding Dawn of the Duel quite boring, so I skipped it.
So now, we are in the present. I started watching Duelist Kingdom on the whim and then felt compelled to watch the entirety of the original YU-GI-OH. And after a long trek that lasted several months, we are finally at Dawn of the Duel.
And it's...kind of boring.
Ok, that is not entirely true. Really, similar to Duelist Kingdom, there is sort of a key to enjoying Dawn of the Duel. Where in Duelist Kingdom, the key is to treat the show like Dungeons and Dragons. In Dawn of the Duel, the key is focus away from the idea that YU-GI-OH is just about card games. You may be thinking "well YU-GI-OH is a card game show, right?" And you would be right. However, Dawn of the Duel is a notable departure on that concept. The focal point this time isn't about card games. It is around the lore and character drama. And while lore and characters aren't new in YU-GI-OH, it has never been the focus since they were usually used to supplement the card games. They bridged one card game to the next. They added stakes to a particular card game. They were a catalyst for tension in the card games. It's all cards games all the time.
Dawn of the Duel just isn't that focus on card games itself. In fact, in the entire 26-episode run, there are only three traditional duels that happen. Two if you only count the ones that get a proper conclusion. Dawn of the Duel for the first time in YU-GI-OH's history feels like a traditional anime which is strange to say out loud. Yeah, imagine YU-GI-OH where the focus is the plot, the characters, and basically every basic thing that's in a story. That idea is really weird. Going back to the professional wrestling analogy from my Duelist Kingdom review, it is like watching the Undertaker vs. AJ Styles match that was filmed like a traditional movie. It can't help but feel off. It eats at me that in the back of my mind I am asking myself "sooooo, when are we getting another card game?"
The frustrating thing is that I like the story beats in Dawn of the Duel. For example, the opening episode is the best opening episode in the entire series. It's exciting. We get to see grandpa at his prime doing cool shit. And finally, we get to see the return of Bakura after being absent for three arcs. It serves as a great outline for all the good we are going to see in the series.
First, and this is something I didn't expect, this show is an excellent prequel.
I was taken aback at how well Dawn of the Duel executes its origins of YU-GI-OH staples, and I believe the secret ingredient is the fact that Dawn of the Duels mainly centers its origins on things most people wouldn't give two shits about knowing the background of in the YU-GI-OH lore. I feel why a number of prequels fail is that they focus on things people care too much about. Characters like Michael Myers or stories like the Thing are stories that theoretically could have benefitted from a prequel, but they fail purely because they destroy the mystery or audience expectations of their origins. They are also stories that don't need to be told. What do we gain now we know the mystery of Michael Myers? To name other examples, what does the viewer gain for knowing how the Death Star plans were retrieved, the origins of Hannibal Lector, or the history of Dumb and Dumber-"Wait! They made a Dumb and Dumber prequel?!?!?
Meanwhile, Dawn of the Duel adds new meaning to the source material through recontextualization or just by giving origins to things you wouldn't expect would have an origin. Part of me wants to avoid details for spoilers sakes, and the fact I want to avoid spoilers in a YU-GI-OH anime is also strange to say out loud. Well since I brought it up....
{Spoilers of the original YU-GI-OH}
When you find out that Dark Magician is actually a reincarnation of one of Yami's friends, it completely changes the dynamic. Now, when Yami plays Dark Magician, it becomes an unknowing tribute to Mahad's tragic defeat.
It's amazing how well Dawn of the Duel gets you to like the characters despite some of these characters being established quickly. The fight between Mahad and Bakura actually had an emotional weight to it compared to anything I've seen in the series. Bakura is actually a very good villain. He always was a good villain. His voice is a good voice. There isn't much to say on Bakura that isn't blatantly obvious since he demonstrates everything great about a classic villain. I suppose Bakura is elevated by how understated he is. He isn't overtop compared to other YU-GI-OH villains. And thanks to Dawn of the Duel, Bakura finally has a backstory to help contextualize his actions. Unfortunately, he is not perfect, and he suffers the Dartz problem where his powers are unclear and seem to be used to contrive ways to keep the plot going. It's not as egregious as Waking the Dragons, but it something I felt needed to be noted.
So Dawn of the Duel seems great. It seems like the best arc in the series based on how I described it. Well that's the thing. Despite everything going for it, Dawn of the Duel still feels boring.
The show is rather dry, and it is hard to immediately pinpoint the problem. At first, I thought it was the aforementioned lack of card games, and that is a slight part of it. However, I have watched plenty of shows without card games. After all, Breaking Bad doesn't have card games, and that is one of the greatest shows ever made.
I think the problem is that YU-GI-OH is always stilted by unpolished writing. There are a lot of great ideas. But at best, they are executed by scenes where two characters spout out their feelings in the most basic way. There is no nuance or style. You don't feel that lightning that comes when you hear an impassioned line. If you asked me to quote a line from YU-GI-OH that isn't a joke, an unintentional joke, or a meme, I wouldn't be able to.
Certain story beats also could have used more time in the oven or were just missed opportunities in general, as is always the case in YU-GI-OH. The battle between Seto and the Pharaoh, which was built up ever since the beginning of Battle City, is just a one episode skirmish. Blink once and you will almost miss it. Joey Wheeler gets nothing to do. It would have been nice for him to have at least one moment where he dueled someone. Yugi's arc involves just one battle where he duels on his own before facing Yami. It would have been better if Yugi dueled several times throughout the season gaining more new cards to help show the fact that he is developing his own identity.
The unpolished animation doesn't help. The action used in place of card games are shadow games where duelists send monsters to slap each other around for a bit before one overpowers the other. And similar to Capsule Monsters, there is no creativity that was seen in Duelist Kingdom for it to be engaging. It's arguably worse than Capsule Monsters since at least elemental types were use to give the Capsule Monsters some intelligence.
YU-GI-OH strengths were always its creativity, and that creativity were usually card game related. When the show tries anything else, even at the best of times where the concept is great, it falls a little flat. When I look back at my favorite moments in YU-GI-OH, they involved the most creativity, and gravitas of getting out of a situation despite the restrictions duel monsters rules. In fact here is a quick top 10 of those moments right now.
10: Yami vs. Raphael
This duel is only on here for being the only time in the series where they handled Yami losing to an antagonist. The show was always bad at having the protagonist lose once in a while. They always preserved his pride one way or another. The duel is also arguably the best use of cards reflecting character which were used pretty effectively with Raphael. It's only number ten because it is an episode from Waking the Dragons, and I hate Waking the Dragons.
9: Yami vs. the Rare Hunter
This duel is the perfect bridge between Duelist Kingdom and Battle City. It feels Battle City because there is a great boss situation in the form of three Exodias, and it feels like Duelist Kingdom because Yugi finds an out of box way of winning the situation. It is a short and sweet duel.
8: Rebecca vs. Leon/Vivian
I really like Grand Championship. And part of why is because of how straightforward they are. Rebecca's duels are the pinnacle of that. They don't waste time with recap dialogue or flashbacks. There are some clever ideas. Leon's cards are comical for how situational they are, but they don't take away from their creativity. These duels are solid watches.
7: Yami vs. Bakura (Battle City Quarter Finals)
Similar to the last entry, this duel is nice and straightforward. Yugi is put in a creative and unique situation, and it sets the tone for the Battle City Finals nicely. Dark Sanctuary will forever be my favorite field backdrop of any YU-GI-OH duel.
6: Ziegfried vs. Joey
I don't watch YU-GI-OH for the dialogue. However, I have to give an exception to Ziegfried. His one liners and smack talk is just *chef's kiss* delicious. I have such a soft spot for Ziegfried, and this duel is the highlight of his character.
5: Yugi and Joey vs. the Paradox Brothers
I think out of all the YU-GI-OH gimmicks, this one is my favorite. It's overall a solid Duelist Kingdom episode and pretty unique as the Yugi and Joey now have to strategize around positioning. The ending after the duel is stupid, but since when has YU-GI-OH ever been perfect?
4: Yami vs. Kaiba (Battle City Semi-Finals):
A fan favorite for obvious reasons. It's great purely for seeing Kaiba's face when he realizes is going to lose the duel. It is so satisfying since Kaiba was at his cuntiest in Battle City. The duel also has a solid and creative back and forth, but I think its remember fondly for its climax.
3: Joey vs. Yami Marik:
In retrospect, when I think about my favorite moments in Battle City. I look to this one. While Yami and Kaiba is great in terms of paying off a sizable amount of buildup. It lacks the moment to moment as this duel since there are parts that drag on with flashbacks and the like.
This duel works as being a great close to Joey's journey in this arc but also because there are great situations Joey is put up against such as the Lava Golem and Nightmare Wheel. It's probably the pinnacle of Joey as a character.
2: Yami vs. Panik:
I have referenced Gaia being catapulted into a castle in almost every review of this show. To me, this duel is a perfect encapsulation of everything great about Duelist Kingdom. It's out of box. It's weird, and it doesn't devolve into crappy deus machina the show is guilty of having. No moment will top the fun genius of this duel except...






