In 2017, Legend of Zelda: Breath of the Wild came out. To put it lightly, people liked it.
And to put it lightly, companies realized that people liked it after looking at some sales figures and proceed to rip the shit out of it. And now, we have Pokémon taking a stab at it.
Now, it is safe to say that the fine folks at Game Freak are too lazy to even rip off other games for their iconic franchise, so it was a big surprise when Pokémon Legends: Arceus was revealed. I know this was the first Pokémon game in a while that I was somewhat interested in. It was at least more interesting than the last few Pokémon games that more and more highlight just how lazy and factory designed the games have become. Will this game be the best game since Black and White 2 or will it be a disappointing layer of blandness? The answer is a bit of the former, mostly the latter, but I am getting ahead of myself.
And so let's begin this review where I complain about what's different, complain about what's the same, and doing all of that while right clicking to add a tilde whenever I say Pokémon.
The Inevitable Breath of the Wild Comparisons
Before I continue, I think it is important to disclose a few personal biases. Everyone plays games for a reason, and we all have aspects that we like more than others. For example, I like stories with a lot of characterization. I like games with focus that don't feel repetitive. I like exploration but only if there is a lot to discover in that exploration. I like collectables but fun collectables.
For these reasons, it is why despite Breath of the Wild being considered by many as one of the best 3D Zelda games, it is among my least favorite for me. Its story is unintrusive but ultimately uninteresting. The collectables are constant and seem to be this repetitive state of go here, complete minor task or mini-dungeon, get Korak Seed or Spirit Orb. Aside from the organic exploration, there is not much I find enjoyable in this Zelda. The things I like in Zelda such as the dungeons and items are deemphasized in favor for exploration, and it is why I am less partial towards it.
Arceus does pretty much the same thing, amplifying one aspect of the franchise and deemphasizing others. I feel a lot of the enjoyment then is dependent on how you answer these questions: Do you like catching Pokémon? Do you like discovering new Pokémon and seeing what a particular region has to offer?
If you said yes to those two questions, congratulations. Game Freak has released possibly the best Pokémon game to date. Catching Pokémon has never been better and are full of quality of life improvements, correcting even things that were so standard in Pokémon that I just assume they were going to be in this game. Pokeballs click after single jump instead of three like in previous games. You don't have to enter battle with most Pokémon in order to catch them. The encounter jingle that plays before a battle is far shorter than most iterations.
These may seem like minor things. But with how much time you will spend on throwing Pokeballs and entering battles, these little time saves add up.
The charm of exploring a region and discovering new Pokémon is also better than ever. This sensation is more visceral from running around and finding monsters. It's more than simply seeing a Pokémon now. It is the threat of getting spotted. It is the excitement when the Pokémon gets hostile and attacks you. It's the amusement of seeing a Pokémon meander around when it thinks no one is watching. For the first time, the Pokémon games have a lived in quality. It is more immersive than it was in previous games.
However, and this is a big however, it still doesn't quite match the polish of Breath of the Wild, and it starts with the controls. The button mapping is atrocious made worse by the fact you can't remap buttons to your liking unless you change them in the Switch system settings. Some of it makes sense. You got your obvious A button for confirming actions and talking to NPCS. You have a dodge roll. You have the triggers and bumpers to aim and cycle through items. All of that is fine. Where it falls apart is when you're running and crouching, accessing menus, and riding animals.
I don't know why there is a dedicated run button as your speed makes little difference in the gameplay mechanics. The only time you need to walk slowly is when you crouch, so a run button feels pointless. You either need to crouch walk or run. The game should automatically have the character running upon pushing the stick all the way forward. This would have opened up a face button which could (I don't know) include a jump button. I don't know how many awkward moments I had where I was running away from a hostile Pokémon or climbing a small ledge only to crouch. It's stupid.
Menus are a mess as well which tangentially makes the animal riding worse. For some reason, they decided to put the menus on the D-Pad and the animal summoning on the start button. It is really cumbersome. For one thing, in order to do any kind of selection, such as switching animal buddies, you have to move your finger from the control stick to the D-pad. And since most of these executions will be happening while you're running, the D-pad becomes a major issue. This makes switching animal buddies annoying since certain areas requires using the d-pad to switch animals back and forth. What's frustrating is that they almost had a good system to switch animals. Animals can also be switch with contextual prompts. For example, jumping into the air will allow an automatic switch to your Braviary. Sometimes, it will even switch back to the proper animal after leaving certain contexts like going from swimming to running on land. However, they don't always do this. For example, while running to climbing shows a button prompt, going from climbing to running doesn't, leaving me to fiddle with the D-pad. In the same way how little improvements exponentially saves time over a course of a thirty hour playthrough, these little annoyances are exacerbated the more you play.
Secondly, it is bothersome that the pause menu isn't simply accessed via the start button which throws years of muscle memory out of whack. Again, this is a simple matter of allowing players to rebind controls. Leave it to Pokémon to ignore implementing no brainer solutions which I suppose segways into...
The Inevitable Pokémon Fuck-Ups
Remember when you were a kid or teenager, and you suddenly felt a spontaneous surge of productivity and responsibility? So, you think to yourself "I am going to clean my room" or "I'm gonna wash some dishes." Then, as you're about to do that very thing, your mom or dad come by and viciously chastise you for not doing chores and all enthusiasm is sucked out of you. That's Arceus in a nutshell for me.
I almost forgot why I stopped playing Pokémon five years ago, but this game surely likes to remind me. It starts with the story which is beyond terrible. I know Pokémon games aren't known for having good writing, but they at least have a Saturday morning cartoon quality. Games like Gales of Darkness even tried to do some things that were kind of interesting. But here, they didn't even try. It is the most half bake story you can imagine made for the sole purpose of contextualizing the game mechanics. It doesn't matter if it makes sense or is interesting. You need a menu and a map, so the story turns into a Isakai where you teleported to the past to play the shitty games that suck ass, and you are given an Arceus branded iPad along with it. You have to have an excuse to catch Pokémon, so it is established that they need a Pokémon catcher because they are bad at it. Let's ignore the fact that they can easily create amazing devices to catch Pokémon, but they don't have the necessary skills like walking quietly and throwing a tennis ball.
It feels worse than an NES story, because at least in games like Mario or Metroid they don't waste anytime contextualizing the little bits of gameplay. It's like "Samus can turn into a ball because she has Chozo DNA." That's it. If the writers of Pokémon Arceus wrote the original Metroid, the instruction manual would be as long as a Dickens novel.
So in short, story is completely needless and can be skipped. Whatever that's fine. What can't be skipped is the combat, so that better be good. So, how does Arceus handle the iconic battle system of Pokémon?
Well, I'll answer that question with a question: Do you like battling and the easy to learn hard to master nature of the combat mechanics? Do you like team building and min maxing stats? Do you like the additional complexities and depth that have been added over the near three decades this series has been around like abilities, double battles, and the many super form mechanics like mega evolutions?
It the answer to those questions is yes, then this one will leave a lot to be desired.
Now, to be fair, there is more of an effort than I would have expected from Game Freak. There is at least an attempt to be more challenging. Pokémon hit harder. The Alpha Pokémon are interesting challenges. And, the new priority system throws a wrench into how you use attacks.
However, the game is still pretty easy. Trainers mostly carry one to two Pokémon meaning you can tank most battles with the attrition of bringing in six.
The game also has some holes in the plumbing that need to be addressed. While I like the new priority system, it is a little unfair that Pokémon can attack as soon as you throw a ball out. It makes pivoting a less effective strategy. And since pivoting is pretty much the only thing that makes single battles engaging, it was frustrating that the priority system mars that.
It makes me wonder why Arceus didn't go the route of pure double battling like the Orre region games, because these systems benefit from double battles. The overworld allows multiple Pokémon to jump you, so you should be allowed to throw an extra Pokémon. The priority system would have benefited with the extra complexity of double battles and also allow for more pivoting strategies. You would think this is a no-brainer, but this is Game Freak we are talking about.
EXP is distributed after battles instead of after every Pokémon KO meaning fainted Pokémon don't gain essential EXP despite being the most useful during battle which is kind of tedious. This means the occasional grind of having to go out in the overworld. I guess this brings up the Pokedex which I'm personally not a big fan of. I'm not a fan of having to KO and catch duplicates of Pokémon just to fill out a Pokedex. It's one thing if this system was just a relaxing checklist you have to do, but it becomes a problem when the game forces you to complete some of it in order to continue the game. It is the parent chastising you to do chores in your wave of productivity. It would be nice if there was a more substantial award for completing a Pokedex entry but like the MMO style side quests, you barely get anything.
Then there are the kaiju battles which really leave a lot to be desired. I know some people have described Jedi Fallen Order as baby's first Dark Souls, but this game takes that title with fucking ease. The move sets are slow and predictable. You will be embarrassed if you died more than once per fight.
To its credit, the fights do try to throw wrenches at you. One fight has a dangerous AOE attack that you have to disrupt before it activates. Another forces you to keep moving which is kind of nice albeit a little tedious.
I feel like I keep saying a bunch of variations of "try" in this review and pointing out how at least Game Freak are putting more effort than usual. I don't know why I am being lenient with this game. Lord knows I hate when gamers are so lenient to games because of the franchises they're tied to, and here I am doing the same. Despite constantly saying harsh things about Pokémon and Game Freak, here I am trying to qualifying the gameplay with "at least they tried." I guess that is one of the side effects for investing $60 to a game that you were anticipating that was ultimately underwhelming...
Conclusion
I have heard many people defend this game saying it is a proof of concept. Saying "imagine if there is a Arceus sequel that improves on the formula the way Pokémon Emerald or Black & White 2 did for the mainline games?" And that's a great thought, but I am not reviewing this hypothetical Pokémon game, I am reviewing Pokémon Arceus. And honestly, this one left a lot to be desired. It's one thing to say that certain problems are mere stumbles in a debut title. It's another thing to dismiss other problems that were solved among Arceus' contemporaries. Excessive cutscenes, rigid controls, and a numbing story stand out more for me than experimental additions to the combat, the kaiju boss battles, and the checklist Pokedex entries; it definitely stands out more than some the major qualities like the atmosphere, the handful of quality of life adjustments, and the exploration.
The way I see it. Pokémon is competing with a romhacking scene that is more ambitious, creative, and interesting. For what it's worth, it is certainly a noble step forward towards matching that, but there is still a lot of work to be done.