Thursday, December 28, 2023

My Favorite Movies of 2023





It's time for the next best of entry with my favorite movies I saw in 2023. As always, any movie from any year qualifies so long as it was my first time seeing them this year. With that said, my first movie is....


10. TMNT: Mutant Mayhem

If I had to pick my biggest surprise from making these lists, it would have to be TMNT: Mutant Mayhem. I rolled my eyes at another TMNT movie. I don't care if it is doing the Spiderverse art style. Why do I need another TMNT movie? 

Then, it turned out to be pretty good. Great even. 

I missed the energy from the original TMNT movie. I missed the humor, the endearment, all of that. 

Despite it being very different from the original 1990 movie, the action is more flashy, the turtles are less adult, Splinter is shockingly different, it  still feels like Ninja Turtles. It's what a fan imagines the 80s cartoon being like. Take away the dated aspects from that cartoon and you get a show with a lot of charm and creativity, and this movie has a lot of charm and creativity. 

I'm so glad I saw this movie in theaters. I can't wait to see a sequel to this movie.  


9. Oppenheimer 

Oh wow, Christopher Nolan is back on here. 

I haven't been a fan of Christopher Nolan for a while. I didn't click with Dunkirk or Interstellar, and Tenet felt like a low point in his directing career. 

Let's just say Oppenheimer feels like a back to basics to what made Nolan a great filmmaker in the 2000s. This one feels more character focus and has a more straightforward plot. Well straight forward for Nolan standards. It still has his standard non-linear plot where a thriller intrigue that lines the film. You also got the same push for elaborate special effects seen in Dunkirk and Interstellar with the now famous sequence of the first detonation of the atom bomb. 

However, it avoids the common stumbling blocks of a post Inception Nolan film. There is no cryptic indulgent dialogue, pointless scenes that feel like filmmaking chest puffing, or anything that made Tenet fucking unbearable. This film feels like a sincere vision from Nolan and reminded me of the likes of Insomnia and Prestige. 

It's not a perfect film (Nolan for example should look into toning down the db on the score for his next film), but I'll take that over the perfection people claim Dunkirk has. Nolan excels at fleshed out characters and interesting high concept stories. Oppenheimer reinforces that. 

Im glad I'm capable of enjoying a new Nolan film. Good on you British man, and it is so kind of you to also to make an entire film to get Cillian Murphy nominated for an Oscar. That's a friend. 

8. Blackberry

Say what you will about the artistry of Oppenheimer. You can't beat Glenn Howerton saying fuck really loud. 

The average biopics are always hesitant when depicting real people as even slightly flawed individuals. Not this movie. Not since Ed Wood did I recall the end card of a biopic show the fates of the characters as nothing but being an absolute failure. 

I also like that it takes a nuanced approach to depicting the downfall of the Blackberry. They could have easily just had a greed is bad message. And granted, this movie does do that, but they also go into other factors, almost as if the Blackberry was destined to fade into obscurity. 

I think movies like these remind us that not every story ends in a happy ending. Behind every success story, there is a story of failure and mundanity that got pushed out of the spotlight. We need more movies like these even for the shallow catharsis of watching sociopathic businessmen losing their livelihoods right before their very eyes. 




7. Jeanne Dielman

I didn't expect this movie to make it on the list. Not that I didn't love this movie. Obviously, it is one of the best movies ever made. I just figured I would find more movies that I would enjoy more. But by the end, I only manage to find only six. 

I already reviewed this movie, so I am not going to repeat what I said there. All I will say is I watched this back in March, and it stayed on my mind all the way till now. That's the power of a great arthouse film. While it may not be the most accessible arthouse film. In fact, it's best to know going in that it's very slow in terms of pacing with very little happening in terms of heighten drama. 

I would say everyone should see this movie at least once, but I also generally overestimate the average attention span of the movie goer. 







6. Bones and All

I talked about Call Me By Your Name and said it was good but didn't personally appeal to me. If only the film had more cannibalism. 

Turns out, his latest film was just that. 

Luca Guadagnino is one of my favorite filmmakers, but he hasn't made anything that I would describe as one of my favorites. They are all just consistently interesting. Bones and All is the first time I really clicked with his work. Framing a romantic coming of age story around an eerie world of cannibals makes for a unique flavor. I think it's more than just saying "what if we take a generic romance story and made them cannibals?" I believe Bones and All takes that premise and really reflects it back at us. We all carry our demons, and they manifest in unhealthy ways. Obviously, not to the extreme of cannibalism but bear with me. With our demons, we seek understanding and ways to navigate the world as best we could. 

That's the beauty behind the romance in Bones and All. It captures a deeper part of the human condition of not wanting to be alone and having that one person who doesn't treat you as an outcast. Is it the best mind blowing romance I ever seen? Not really. But is it good enough to make onto a yearly best of list? Absolutely. 




5. Guardians of the Galaxy Vol. 3

Let's now talk about what might be the last MCU film to ever make it on this list. 

Guardians of the Galaxy Vol. 3 is without question James Gunn's magnum opus. It has his anarchic sensibilities from his independent days of Super and Tromeo and Juliet while adding his rich likability that has made his later movies like Suicide Squad crowd pleasers from both comic book fans and pretentious movie buffs. 

I don't remember a single character from the handful of MCU films I've seen recently, but I remember everything from this movie. This was a solid close to the trilogy and a rare example where the third film is one of the better entries in the series. Personally, it's my favorite and might be in my Top 5 of MCU films. 

And with James Gunn taking his talents to DC, it will be nice that DC will finally have someone in their creative leadership that isn't a complete bellend. 



4. Anatomy of a Fall

You want to know who the harshest critic is? Me on an edible. They say being high can make you easy to impress. Well not me. I get so nitpicky. I can't count the number of things I will trash. I will complain about a syllable not having a good flavor. 

So when I say that Anatomy of a Fall was one of the most gripping films I ever watched, and I was also high as shit. That means expect this film to be on the BFI Top 250 in the upcoming years. 

This film is effortlessly done. I was stunned that a simple courtroom drama could make so much out it's acting, cinematography, and dialogue. Justine Triet has been a up and coming name in the arthouse scene, but this masterpiece should and likely will make her a household name. I know I at least will immediately bookmarked all her previous films to watch later. From this alone, I know Triet wields the voice of filmmaking with precision and power. Jeanne Dielman walked so Anatomy of a Fall could soar. 

With how much I loved this film, it's surprising it is only number four. I wonder what's better than-"my name is Miles Morales..."


3. Across the Spider-Verse

Scientists need to study the phenomena that is the Toy Story 2 effect. Where you have a first entry that is so mind blowing it changes the industry forever. People will think that there is no way a sequel can equal the original. And then, the sequel comes out and miraculously blows the first one out of the water to the point of making it obsolete. 

The team behind the Spider-Verse movies are at the top of their game, and they made it known with Across the Spider-Verse. As Pixar loses its title as the big dog on campus, it is nice to see a team taking the highly regarded Western animation mantle. We are seeing what we saw with Pixar during the 2000s where they achieved lightning in a bottle multiple times in a row. 

The only criticism I have is that I wish they on work on something completely original once they are done with this saga. The only thing they lack is the diverse narratives, and I would like to see their selection to be analogous to the creativity and uniqueness of Ratatouille, Up, and all the Pixar classics. They are merely held back by the tethers of an established property and still manage to crank out two masterpieces. Imagine if they are given the opportunity to make something completely original? Think about it...

So I'm going to skip the wish that Spider-Verse 3 be good. We all know it is going to slap. My wish now is that we continue to see this team just take over this industry. 

Anyway, I plan on reviewing the new Spider-Man films in a later blog, so I will review this movie proper for another time. This is more food for thought and to state the obvious that this is one of best movies to come out this year. And if it gets snubbed by the Oscars, I am going to commit a very violent crime. 




2. All the President's Men

Out of all the films I took the longest to get around to, All the President's Men was one of the longest. Well better late than never. 

It's not everyday that I am this floored by good screenwriting. This film could easily have been dated for being too reflective of current events, but the dialogue makes it all work. Actually, that's an understatement. The dialogue makes it some of the most gripping cinema I ever seen. It's so well written that it feels like they went back in time and just tape recorded the event instead of actually writing it. 

This feels like a movie I put on every year. I loved this movie. Give it a watch if you haven't already, and I can't wait for the sequel where they nab the other guy. 










1. Your Name. 

A few years ago, I discovered Satoshi Kon. It was almost a religious experience. You can imagine my heartbreak when I found out he died tragically. Selfishly I thought about all the films that now can't exist without this brilliant mind around. I felt like a young widow who believes firmly that they will never find love again. 

In keeping with the analogy, it felt like a Hallmark movie plot when I discover Makoto Shinkai. I watched his three collaborative features with Radwimps and Masayoshi Tanaka: this year's Suzume, Weathering With You, and Your Name. Suzume and Your Name. could easily share the number one spot, but I am giving it to Your Name. for hitting deeper than any other movie I've seen this year. 

This movie is perfection. Pure and simple. I watched this as part of my blindspot movie challenge and it surpassed all the other films I watched for that lineup. For a film appealing enough to be one of the highest grossing anime films, it never sacrifices any quality in the attempt to pander. It's romance perfectly distilled, and it is a nice feeling it got rewarded for it. 

Suzume is also phenomenal and is my favorite movie if we are talking purely 2023 releases, but Your Name. will hold a special place in my heart long after this year fades into history. 

Tuesday, December 26, 2023

My Favorite Games of 2023



Holy shit, 2023 was a good year for games. We're talking 2007 & 2015 levels of awesome. I can't think of a month that didn't have a quality release. It was one banger after another on almost a weekly basis.

It's at least the first time where I wish I had more time to play more new releases. I imagine games like Hi-Fi Rush and Alan Wake 2 would have a chance on here. But unfortunately, I can't play all of them.

So if you are unfamiliar with my end of the year lists, I will have three separate lists. The only rules are I have to have finish the game for the first time in 2023 regardless of its release date. 

With that out of the way, here are my favorite games I played this year.  


10. Chants of Sennaar

Before I talk about this game, I want to talk about another game from 2022. I finally got around to playing Pentiment. And I gotta say, I was really disappointed. This game felt completely up my alley, but it was a slog to play through. Maybe I can go more in depth in a solo review. But in short, what I wanted out of Pentiment I end up getting out of Chants of Sennaar instead. 

Chants of Sennaar is a direct, fleshed out, and gorgeous adventure game. It's everything I wanted from a modern adventure game. The puzzles aren't ridiculously obtuse like in the days of Monkey Island and Grim Fandango, but it isn't a moving cutscene alla the TellTale titles. As a puzzle game, it is one of the most balanced games from a difficulty standpoint. The few times I had to refer to a walkthrough were more out of my stupidity than the game itself. 

This game uses the entire buffalo. The game tasks the player of translating languages, and the number of unique ways the game provides context clues to the player is phenomenal. It reminded me of a more accessible version of Riven where the environment provides not only effective world building but clues to progress. Every puzzle I solved had me grinning at the creativity of the design. 

And unlike Pentiment, it doesn't bloat itself with RPG mechanics, dialogue, or other unnecessary fat. It's very focused, and I love that. 

 

9. Blasphemous 2

I've said my praises of the previous Blasphemous game. And honestly, I want to save most of my thoughts for when I do my promised Blasphemous 2 vs. Hollow Knight: Silksong comparison. However at the rate Silksong is coming along, I better at least say something on Blasphemous 2 while we wait. 

Do you guys like Blasphemous 1? Well awesome, Blasphemous 2 is more of it. More of the awesome art direction, soulslike gameplay, and intriguing Catholic inspired lore that made the original one of my favorite indie games. 

For some, they may not like the straightforward nature of this sequel. It definitely falls into the same but different where the game doesn't do anything significantly new or groundbreaking. Its draw is a slightly streamlined version of Blasphemous 1. One can call it a less bad but not more good sequel. 

Then again, this feels more like a companion piece than a sequel meant to replace the first. A sequel that's meant to complement the original rather than make it obsolete. I imagine, with an equally expansive DLC set that Blasphemous 1 got, you could have a gaming pair on par with Psychonauts 1&2. A sum that turns a light experience into gaming spectacle. 

I don't know. I feel depending on your perspective, this could easily been seen as a basic derivative sequel. But even then, I still had a lot of fun with it. It's got to be if I played it till far late into the night. That's always a good sign and a bad sign for Monday morning. Plus, it is not a blatantly derivative sequel compared to the Dark Souls sequels, but I digress.

Play Blasphemous. And when you do, play with the Spanish dub for the best experience. Alright, time for the next slot. 


8. Super Mario Wonder

I almost wanted to say "it's a Mario game" and fuck off to the next entry, but I think I owe a little bit more than that. 

I was shocked to find that New Super Mario Bros. came out almost twenty years ago. It not only made me feel old but also made me realize how long it's been since a 2D Mario game really wowed me. While the 3D Marios continued to innovate and change it up, the 2D Marios got into a comfort zone that they didn't seem to want to get out of. Apparently, some at Nintendo felt they explored everything they could with 2D Mario. Well, that was a fucking lie. 

Mario Wonder brought 2D Mario back in stride. Not since Super Mario World has a 2D Mario felt this fresh with this much wow factor. It unfortunately leans on the easy side, so I can't say it surpasses the 2D greats, but I admire the direction they are taking. 

Fresh coat of paint aside, the gameplay tweaks were the highlight for me. Worlds can be tackled at any order. There is a badge system to tweak the difficulty to your liking. You got an abundance of characters that further tweak the difficulty. The Wonderseeds obviously have been universally praised for their creativity. 

I think Mario Wonder is just one notch away from being absolutely amazing. I feel the open level layout, the badge system, and the Wonderseeds feel like an effective first attempt at a new Mario. Similar to Mario Odyssey, a sequel that refines and bolsters those systems would be mind blowing, and I KNOW they can pull it off. 

7. American Arcadia 

Talk about a game that came out of nowhere. I didn't hear any coverage on it aside from a single YouTube video. It was pure luck that it fell on my lap. 

And I am glad that it did, because I love American Arcadia. 

The premise is simple. It's Truman Show meets escaping Disney World after shoplifting the gift shop. Admittedly, it's not a nuanced narrative. The commentary is on the nose. And overall, it isn't presenting anything ground breaking or profound. 

However, execution is everything, and I really enjoyed how this game was executed. I remembering reviewing the Artful Escape a while back and thinking how much I would love it if the gameplay was more engaging. This is exactly what I had in mind. The game comes in two forms: basic cinematic platforming and this first person mode where you have to solve basic puzzles and hack the environment. Again, nothing groundbreaking, but it is woven in the narrative very organically, and I never felt the narrative bogged the gameplay and vice versa. The story was good enough to where I wanted to keep playing to see more of it, and the gameplay was good enough to where it wasn't an obstacle to get to the story. 

And as someone who values characters over anything from a narrative standpoint, I love the characters in this. They are all so likable, and I too would want to name my turtle Kovaks. 

I give this game my recommendation. I mean obviously I do if it is on this list. Whatever. #eattherich. 


6. Pikmin 4

The Pikmin series holds a very special place in my heart. Pretty much all the mainline entries are candidates for a favorite game retrospective on here, and I imagine the same can be said for Pikmin 4 many years down the line. 

What's the appeal of Pikmin? Well, it is basically the ultimate task management game. The game boils down to how much stuff you can get done under a time limit. Yet, it's not stressful game, not all the time at least. 

A lot of the gameplay is done for you as your Pikmin carry, fight, and work to complete your tasks. It's the delegation that's the gameplay, and it is so relaxing and cathartic. Despite having a time limit, there really is no punishment for taking too long. At worst, you just have to come back tomorrow, and I admire Pikmin for allowing that mindset. If you allow yourself to get absorbed, this can be a very addicting series to play. I know because each mainline entry has put me in the eyes bug eyed red, haven't eaten, and chores piling up state, and Pikmin 4 is no exception. 

I was wondering what the central appeal of this entry will be? While all four games have the same exact gameplay, they all do something rather unique. Pikmin 1 has stricter boundaries in both map size and in the time limit. Pikmin 2 has the dungeon crawling which test you on your mastery of the mechanics. Pikmin 3 greatly expands the size and playable characters on the field which makes that entry the most delegating game in the series. So what does Pikmin 4 do? 

Well in a sense, this feels like an amalgamation of the last two Pikmin titles with some of the most thorough streamlining the series has seen. We see the return of the dungeons from Pikmin 2, and the expansive maps from Pikmin 3. And to tie the two together, we get the newest addition of a dog. 

I didn't think much would come from the dog at first, but it would end up being the central flavor of Pikmin 4. It can carry your Pikmin team, so it completely avoids situations where strays fall into hazards. You can attack enemies and do a lot of the basic Pikmin abilities. In ways, the Pikmin dog is broken as it sucks the challenge out of most combat situations. Enemies that were complete nightmares in previous titles were two second encounters in Pikmin 4. In fairness, challenge can be incorporated back in by simply avoiding the dog or at least avoiding the upgrades. And in some cases, certain levels that typically wouldn't work for Pikmin is achieved through the dog. The streamlined controls mean the game can throw in timed challenges or levels that are comparatively high pressure as demonstrated with the new nighttime missions. Terribly hand-holdy tutorial segment aside, this is easily the most fast paced out of the Pikmins. 

Pikmin 4 is one of the most consistent franchises out there, and I can't wait to shove this down the throats of all the naysayers who wonders why people out there obsess over Pikmin. 

 

5. Elden Ring

I didn't play that many games this year. And the reason is because this game, along with #1, I played so much, I didn't have time for anything else. 

Elden Ring, in a pure number of hours sense, is my most played game of 2023. And if you have been following this blog, you might be surprised. The last time I talked about Elden Ring was in my second Ode to Games I Never Finished, and its chances were not good that I would ever revisit it. Despite all odds, I gave it another chance. Something kept nagging at me that this was a game worth playing. 

Turns out. I was playing the game wrong. Well, kind of...

Since my initial play through, I have been reading more discussions on Elden Ring, and I noticed a reoccurring theme where people claim it shouldn't be treated like a Souls game. Elden Ring shouldn't be played like a Souls game despite carrying the same foundation. And unfortunately, I played it as a Souls game. And because of that, the game's worst problems were the focal point for me: the over abundance of dodge fest bosses, the lack of Demon's Souls like creativity, and weaker level design (mainly in the isolated sections; the open world stuff is great).

So in this new play through, I completely divorced myself from thinking it like Dark Souls down to ignoring all my self-imposed rules I developed from playing the Souls series. The main one being No Cheese Builds.

I hate using cheese builds in Dark Souls because I didn't feel like it was not within the spirit of the game. I never wanted to turn my Dark Souls character into overpowered anime protagonist. With Elden Ring, I felt the game was designed with you trying to build as crazy of a build as possible. Most enemies have overblown combo attacks. Certain respawnable enemies feel like boss fights in other Souls games. The bosses themselves would be twenty minute long endurance matches with little room for error if you didn't build yourself correctly. So it is not that builds that two shot bosses or make you untouchable is broken, it is almost required. This isn't Guts overcoming the Apostles anymore. This is a slightly more fragile Bayonetta clearing house.

So, I went in with a blood build in mind and found this new play through far more enjoyable. I knew I was enjoying it when I was thinking nonstop of playing it again when I finished my day at work. The difficulty feels more balanced, and the level design feels more like a more slow paced and punishing spectacle fighter. 

That said, I still stand by what I initially said but for different reasons now. I still think the boss fights are tedious dodge fests and could use more problem solving type encounters (think Tower Knight or Nito). I also think Elden Ring could be streamlined by removing some Dark Souls elements that feel unnecessary now. Like do we really need an endurance bar now? Enemies are designed to punish spam rollers, and they're poised enough to where spamming attacks isn't viable. That's a more extreme example, but there are also some more reasonable ones. For example, I don't think you should lose runes when you die since all my deaths were from trial and error encounters rather than bad reckless play. Idk food for thought. If Elden Ring was built from the ground up as a completely original game, I don't think it would have some of the mechanics Dark Souls is known for. Because the things I really love about Elden Ring are completely its own. 

Elden Ring is similar to Breath of the Wild where you have one goal that has a seemingly short path to completion. The difference is that Elden Ring doesn't really tell you what that goal is. I mean all it says is "become the Elden Lord." Like what's that suppose to mean? Whose manager do I need to speak to? 

It elevates Breath of the Wild's formula by being even less hand holdy but not in a way that makes it inaccessible. Over time you learn you need two out of eight Elden mcguffins in order to progress, and chances are you will just happen upon them naturally. 

Out of all the FromSoftware titles, this is the one I used the walkthrough the least on. There wasn't a moment I felt stuck. Sure, I used it for the typical item explanation or to find a location of a particular knick knack, but I never felt the walkthrough was necessary for completion. There wasn't a "that moment" like Blighttown in Dark Souls or the Tomb of the Giants in Dark Souls or New Londo in Dark So-you know just about everything from Dark Souls where I felt completely at the mercy of a guide. For how difficult the game can get, Elden Ring was one of the most chill games I've played to where I would almost compare it to an Animal Crossing or Spiritfarer. You are left to your own devices to explore on your horse. And every once in a while, you are rewarded with some cool ruin or weird looking creature. And then, that weird looking creature will shoot meteors at you and almost kill you. 

Out of all the open world games, Elden Ring best achieves the aimless road trip feel most open world games aim for. I love it. As a Souls game, it sadly may be one of the worst. But as an open world game, it may the best. And as a game I played this year, it is certainly my fifth favorite game I played in 2023. 



4. Ape Escape

You know, when people talk about the best platformers from the N64 and PSX era, Ape Escape doesnt get the same regard as Banjo Kazooie, Spyro the Dragon, and Mario 64. But holy shit, it certainly should because this is one of the best games I played on the original Playstation. 

Now admittedly, I tried to play this game in the past but couldn't get past the awful camera. I imagine that's why it's not considered among the top tier platformers of the time. However, during this year's play through, I toughed through it and found a very rich game inside. 

This game is just jam packed with idea after idea, and there is just so much content. This game tops Mario 64 in terms of number of fake outs in terms of the game content. I recall as a kid playing Mario 64 thinking the 50 Star door would lead to the final boss only be fooled with the 70 Star door. Here, they fake you out like twice. Three times if you consider the hidden final boss upon getting 100%. As much people are delighted as seeing Yoshi, I think I would have been more hype as a kid if I just got to kick Bowser's ass again. 

This is just one of those games where you just want to play all of it. A ramen bowl that you are practically cleaning with your tongue to get as much out of it as you can. Even the time trials are fun, and I hate time trials!!! 

If I had to describe the most therapeutic game I played this year, it would be Ape Escape. It's been a while since I played a game that immediately lifted my spirits after a hard day. This is up there with Banjo Kazooie and Luigi's Mansion as one of the most comfortable games I've ever played. 

I will more than likely be playing this game again in the future once I get through the less than stellar sequels. 


3. Fear and Hunger

If I had a superpower where I could design a video game out of thin air, I would hope that I could make a game that plays like Fear and Hunger...just much less horrific. 

The games I am always fascinated by are the ones that have this...let's call it "Jumanji Immersion." It's the type of immersion where the world couldn't care less about how you feel about the mechanics. Hell, it doesn't care that you play or not. It feels closer to a living organism than a designed video game by human beings. A few other examples that come to mind are Riven, Ico, and MyHouse.wad. 

That's the best way to describe Fear and Hunger. And in this particular case, it achieves this immersion by making the mechanics as hostile to the player as possible. There is the usual permadeath for acquired party members. There is a hunger and sanity meter that can permanently debuff and kill your character if not tended to. 

More fucked up mechanics involve enemies, down even to the basic ones, that can chop off limbs or one shot you in one attack. Random events are blatantly unforgiving such as the very beginning were wild dogs can spawn if you dawdle too long in the starting area. Even the basic function of saving is tied to a sadistic coin flip where failing catches the attention of a nearby enemy. Did I mention that this is on the easiest difficulty? 

Even when I played this with a walkthrough, I still felt I was walking into the woods with only my wit and pride. But despite how brutally difficult this game gets, it is still a very fair game. For one, the game is intuitive. It doesn't take long to figure out that torches slow the sanity meter, praying to Jesus is good for fast travel, and you shouldn't drink anything you aren't familiar with. 

It's a brutal game to where some would describe it as gratuitous and exploitative. But honestly, that's the entire point, and it is not cheap point I might add. This is a world as unforgiving and untamed as our own. It's a scary reminder that societal decency is just a thin agreement. And if enough people budge, it could all collapse on us. The only beings who could judge us is ourselves and the possible celestial beings more concerned about relishing in their own existence. 



2. Dokyusei: Bangin' Summer

I spent years, YEARS, on finding a good dating sim, and I finally found it! 

Bangin' Summer is a remake of a 90s dating sim called Dokyusei. Often considered the dating sim that established the genre we know today. Although, I didn't know that till recently. Apparently, forums upon forums recommended a ton of dating sims but not this one. I suppose in fairness a dating sim enthusiast recommending Dokyusei would be like foodie recommending water, but I digress. 

The best way I can describe Bangin' Summer is thusly. The way Dokyusei feels as a video game narrative is the same as how a Quinten Tarantino production feels as a movie. At its core, it's technically schlock. Tarantino's films for example can almost all be boiled down to guy shoots someone after saying something that feels like it was written by Tennessee Williams. But the production value and talent is so good, it elevates it out of those sentiments. 

Dokyusei is in many ways romantic fan service schlock. You are given a harem of 14 women, all extremely attractive. The sex scenes leave almost nothing to the imagination. This game is quite the horn dog. It's the kind of thing that I am mostly indifferent towards. 

But the more I played, I realized just how smart this game actually is. A weird game Dokyusei reminded me of was Spec Ops: The Line. The reason for the comparison is that both games take on a smart meta-narrative that lampoons both the genre and you the player while also letting you indulge in the very thing it is lampooning. 

Dokyusei tackles a lot of themes. There are references to consent, the objectification of fictional women in media, the men savior trope, and others that tend to be a plight in the romance genre. There are a couple of scenes where you kind of forced to indulge in these bad behaviors in order to progress, and the game makes you relish in the guilt alla Spec Ops: The Line. It's here that Dokyusei graduates to being good to fucking great. Not since Spec Ops: The Line have scenes left me speechless in their effectiveness. 

And superficially, the basic catharsis of this genre are there as well. All the girls are incredibly likable with noted flaws and arcs that are nuanced and interesting. The humor is solid with a few chuckles from me here and there. I adore the art style and music. If I was more of a degenerate, I would take some art work from this game and use it as my desktop background. This game just oozes beauty both inside and out. 

My only problem is that this game can be a bitch to play. The game offers an easy mode to players who just want the story by revealing the necessary steps. However, they don't show all the steps. Two in particular still required me to use a walkthrough in order to complete their routes. Not to mention there are secret scenes that are also excluded from the easy mode. 

UI is a bit of a mess. I don't know, for a game like this, I am ok with it being more hand holdy. I am not here to "get gud." I am here to explore the writing and atmosphere. For that, I wish the game took a little more time polishing that aspect. Maybe if they decide to remake Dokyusei 2, they will do that. My eyes are pointed at this team, and I hope they continue to make wonderful stuff like this. 


1. Pizza Tower

I remember when I watched Atlanta season 3 & 4. It took me about fourteen minutes for me to realize that it was going to be my favorite show of 2022. For Pizza Tower, it took ten. 

Pizza Tower is the fastest I think I ever fell in love with a game. I discovered the game on recommendation while it was still in development. It then disappear in my radar for a few years before coming back out of nowhere when it announced its release date last year. 

Let me be perfectly clear, read my lips, and listen carefully. This is one of the best indie games of all time. Think of your absolute favorite indie games: Binding of Isaac, Celeste, Undertale, Cave Story, Hitler Sex Simulator. Pizza Tower 'towers' over most of them.  

The premise of Pizza Tower has been described as the level design of Wario Land with the speed of Sonic the Hedgehog. However, I disagree. It's Wario Land, Sonic the Hedgehog, and also laced with a small amount of crack. 

I cannot describe how fast this game goes. This is one of the most insane paced games I have ever played. So much so, it was emotionally overwhelming in the first few levels. 

But once you get use to it, you will have the most satisfying game experience in 2023. What makes Pizza Tower so wonderful is how it adds a layer of polish to the Wario Land and Sonic formula before combining them into something even greater. Generally, a Wario Land game has you go through a level, find treasure, and then leave the level within a time limit. Pizza Tower strips the fat. You don't have a health bar except during boss fights. You can't die in a typical level unless the level's time limit runs out. It leaves you to focus on what this game considers important which are two things: finding the items, and doing all of that as quickly as possible. 

This is where the Sonic stuff comes in. Your central piece in your arsenal is a run button. This has the same usefulness as the jump button in Mario 64. This seemingly simple command blows the door wide open on what you can do in the game. You can do similar stuff like in Wario Land such as burst through metal blocks or roll through crawl spaces. But on top of that, you can run up walls, do a Metroid style shine spark, dive faster to the ground, turn your dive into a ground pound, am I missing anything? 

All of these you will need to chain together to get through the level as smoothly as possible. It screams speedrun game. But thankfully, it doesn't make the game intimidating. Rather, the speedrunning is integrated in this sort of organic difficult select system. If you want, you can just play the level, collect the key items, and beat the game. If you want to go further, you can play better and shoot for A or S rank. But for the truly dedicated, you can go for the P Rank. 

P Rank, as the P suggests, is perfect. I love how the P Rank works. One thing I haven't mention is that the game also includes a combo system. In order to achieve P Rank, you must 100% a level without breaking the combo. It seems nigh impossible, but the game actually does quite a lot to make this challenge reasonable. Most levels are short, so they don't feel like a marathon. The combo also tells you how long your combo has left before it stops via a draining meter, so you always know how long you have left. It's still incredibly hard, but it is extremely fair. You even have a limited screen clear attack you can use to refill the combo meter in a pinch.  

I can go further. This game makes me so happy. This is the first game I had on these lists that I immediately want to do a Favorite Game Retrospective on as soon as I finished playing it. If this long ass entry hasn't compelled you already to play it. If the countless other YouTube videos and gameplay footage hasn't tempted you, then let me say again. Pizza Tower is one of the best indie games I have ever played and is easily my favorite game of 2023. 





Tuesday, December 19, 2023

A 2023 Multimedia Roundup



Last year, I started a multimedia roundup to go over some titles that weren't good enough to make it to the best of list, but I still wanted to talk about. It's a nice way to satiate my autism without having to break my brain trying to find ways to talk about these things.  So without further ado, let's start off with the young medium of...



Video Games 

Warhammer 40,000: Boltgun

I had a lot anticipated releases this year, and one of those was a boomer shooter called Boltgun. I never had the time commitment to get into Warhammer fully. So to have a retro style shooter where the only lore you have to learn is what bullet comes out of each gun, I find to be welcome. 

Unfortunately, this is one of two of my anticipated releases that didn't quite reach my expectations. All in all, it's fine. It doesn't reach greatness like a lot of my favorite FPSs. For starters, enemy health feels a bit imbalance. Some mobs take no more than a few shots alla a Call of Duty title. It feels too easy to dispatch them. Conversely, some of the boss enemies take way too long to defeat, and it wasn't uncommon for me to deplete all of my ammo for multiple OP weapons. 

It felt like a game whose numbers needed to be tweaked. Sometimes, the encounters are a joke, and I didn't feel a semblance of challenge. Sometimes, the encounters are brutal, and you can't even tell what's killing you until you immediately are at single digit health. This is Goldilocks worst nightmare because few things ever felt just right. 

But, like I said, it's fine. Game feel is about as good as you can get with a boomer shooter. The art direction is strong. And if there was a highlight, I would say it would be the guns. Sure, they aren't unique as you get your typical selection of machine gun, shotgun, plasma gun, rocket launcher, and chaingun. However, they always have some tweak that makes them feel unique. So there is polish, but it is uneven on how it is distributed. A good but not great time. But of course, I would give it a recommendation, especially if you can grab it at a discount. 

League of Legends: Convergence

As you can probably guess, I am going to saying "it's fine" a lot in this entry. 

The League of Legends spin offs though have been consistently fine. With Arcane and the upcoming Project L, it seems they take their spin offs more seriously than League of Legends itself. 

I also like how varied they've all been. To go from Arcane, a dramatic animated series, to this which is a 2D Metroidvania is not something I expect from a media franchise. 

But anyway, Convergence is fine. There are a couple of interesting things, but it's overall a standard Metroidvania. I like they had the foresight to include an "exit to the overworld" with how linear the stages are. After playing Batman Arkham Asylum, it was appreciated when going for 100% to be able to simply exit stage instead of having to backtrack through a stage you already traversed. 

I have mixed feelings on the combat. Encounters are a clusterfuck, and I don't know if that is intentional with the core mechanic to rewind time. It makes me wonder if the intent is to make the most of your entire tool kit to survive. 

I suppose this can expand onto a standalone entry on difficulty in game design. Whenever I play a game, I always imagine if a no hit run is theoretically possible. And from there, I judge the difficulty by that metric. I know there are exceptions. For example, FPSs like the aforementioned Boltgun feel unreasonable to judge by this philosophy. But, I never seen a game that seems to actively oppose that mindset by making the game intentionally sloppy, almost forcing you to rewind time. I'm curious what this game is like on the highest difficulty, and if the sloppiness breaks under more intense pressure. 

I don't know. I should be clear this isn't a point against the game, but I guess that is what happens when a game is 'fine.' 

Tears of the Kingdom & Baldur's Gate 3



I am grouping these two together as "games my uncommitted ass couldn't be asked to finish." 

Both games are great mind you. The number of hours I've played on both were enjoyable. Both rich and fleshed out. You will see these two a lot on best of lists for 2023, and I don't blame them one bit. However, both games met the same fate where I just got bored and didn't feel compelled to finish them. 

I think these games made me realize that, with some exceptions of course, I am not a big fan of mechanically dense games. The type where the depth is more on the gargantuan amount of options on display than making the most out of a few systems. Take Tears of the Kingdom. In that game alone, you have climbing, fighting, building, physics puzzles, exploration, scavaging, survival mechanics, rpg elements, vehicle riding, korok harassing, etc. etc. etc. It's the mechanic equivalent of the DK64 collection screen, and Baldur's Gate 3 is no exception. 

I feel it comes down to the ice cream flavor effect. The idea that more options can leave a person overwhelmed and indecisive. For comparison, let me briefly talk about Ape Escape, another game that I played this year for the first time. In that game, you catch monkeys. And anything else you do is just an obstacle that obstructs your goal of catching monkeys. It's simple. And if we are being objective, Ape Escape is not the most well produced game compared to something like Baldur's Gate 3 with it's God awful camera. Yet unlike Baldur's Gate 3 and Tears of the Kingdom, not only did I finish Ape Escape, I 100% completed it. 

So nothing against these two games, but I found them too overwhelmingly dense. If your asshole can take the girth, then by all means plug away. I'm happy for ya. 

Homebody

Ah the Game Grumps, the Rian Johnson of Youtube Channels. You either love them or think they are the AntiChrist. I personally really enjoy the Game Grumps, but that wasn't enough to compel me to play Homebody until much later into the year. And really, I played it more because I had a weekend to kill in October. So if you're wondering what I do when friends cancel plans on me, I play kind of alright video games. 

This game is "say it with me now" fine. 

I went in with low expectations because the game had a lot of things Im not a big fan of. The art style, while trying to go for the PSX era style of graphics, ends up looking like a low budget TellTale Game. It's a time loop game which I have established in the past has missed more than it hit for me. And, it is horror game which focuses on the exploration of mental illness which is horror equivalent to when comedy specials have out of place serious moments to try to seem more artful than they actually are. 

So right off the gate, it's a game that shouldn't click with me. But surprisingly, it held my attention all the way through. Aside from the ending which didn't quite stick the landing for me, the narrative was decently written riding a pretty fine line of being ambiguous while making the horror feel real enough for the characters on screen. 

I have a bit of a mixed reaction to the puzzle elements. Some puzzles were fine. Others were a little cryptic lacking any visual conveyance, and I only was able to solve them through the in-game hint system. You can argue that it's like Forgotten City where solving the puzzle is inevitable. However, Forgotten City hides it better with its really smart writing which organically string you along. 

But I liked it. It has more of a right to exist than a lot of artsy horror stories out there. If you want an interesting albeit unpolished horror game, consider picking this up when its price is slashed during the next Steam Sale. 

Many Pieces of Mr. Coo

I'm conflicted. I don't want to say this was a disappointing experience, but....

Ok, let me start with the good. The animation is some of the best Ive seen since maybe Cuphead. This game looks phenomenal, and it is what made me want to buy the game. The vibe is similar to that Looney Tunes cartoon where Porky has to deal with the dodo. Full of surrealism and abstractions. I love every frame of this game-all two hours of it. 

Yeah...the game is very short. 

And normally, that is not a big deal but the content on display is insubstantial. Remember when Metal Gear Solid 5: Ground Zeroes came out and was essentially a $40 demo? Well, this is the indie game equivalent. 

The game progresses really well but leaves you feeling it was unfinished. The game didn't end but merely stopped. Granted, they give a to be continued. But usually, that is given to stories that already have explored a good amount before leaving you wanting more. I don't think Infinity War would have been as well received if they dropped the to be continued after Iron Man goes to space. 

It doesn't help that the final puzzle, which is a boss fight, attempts to commit every sin you can make when designing a point and click adventure game. The amount of trial and error the game forces you to do leaves a bad final impression. 

Mr. Coo feel more like an animation reel than a completed project. This could be redeemed by a full fledged game, but that remains to be seen. If you want my advice, I suggest just watching a long play. That, or try your hand to finish the game before the two hour mark to net a Steam refund. And if you are feeling guilty from taking advantage of the Steam refund policy, you can take the money and donate it to the Open Hand Foundation. 




Movies 

Barbie

Sorry Barbie stans, I didn't think the movie was good enough to crack the best of list this year. 

I was kind of shocked how fanatic the reaction to this movie has been. Nothing against the movie, but it wasn't anything ground breaking. 

That's kind of my thing with Greta Gerwig as a filmmaker. She is a very talented filmmaker, but all the films I've seen have been well made retreads. Ladybird is unique and striking...unless you've seen Real Women Have Curves. And in Barbie, it felt like every female empowerment film in the last two decades. I don't know why people are foaming at the mouth when Mean Girls and Eighth Grade nailed it perfectly years earlier. 

It's got a few stand out bits that help set it apart, but sometimes it's easy to forget that the surface level has to be great too. And as a whole, it's merely ok. 

Humor was bland throughout. And aside from the visuals and acting performances, the film didn't resonate as well as it should have. You might argue that because I am a guy, Barbie is supposed to not resonate with me. However, let me remind you I just listed three films earlier in this section that I found very memorable. And if these three films about the female experience absorb me without much trouble, why can't Barbie? 

I'm only being harsh because we should scrutinize films if you perceive flaws within it and not just hop on the bandwagon because it says things you find agreeable. Because at the end of the day, this is Barbie! This is still a corporate product. A well made corporate product, but a product. 

I don't know. There is also a fad element where no one will give two shits in a few years. It lacks the character and meat movies I mentioned before have, so I don't see this movie having any staying power. Like, remember anything from Wonder Woman? Yeah, me neither. 


The Fabelmans

It ain't a multimedia roundup without mentioning a quality but overhyped Oscar nomination. 

I think I was more interested in talking about this movie than any other Oscar nom. simply because Spielberg has been on my mind a lot throughout the year. I watched Close Encounters of the Third Kind for the first time as part of my blindspot movie challenge. My favorite Red Letter Media episode of this year was a spotlight on Indiana Jones and the Temple of Doom. I uh...saw a Jewish man at the grocery store one time. Ok, maybe not a lot, but enough to where I want to talk about Spielberg. 

Spielberg has always been the most "ok" director in my eyes. I like his movies. After all, he practically invented the blockbuster with how crowd pleasing his movies are. But none of his movies ever fucked me up emotionally. He ain't no Ari Aster. 

And recently, his movies have gone from ok to slightly less than that. My favorite movie of his, Lincoln, came out in 2012. And ever since then, I can't think of a film that I liked of his until now. Spielberg is back! And he is back being his old ok self. 

Fabelmans isn't some mind blowing film. But for modern Spielberg, I was surprised how absorbing it was. It was uncharacteristically cynical. I am thinking about Schindler's List, arguably Spielberg's biggest downer, and even that one has a wift of optimism compared to this. 

Of course, this film has its smultz, but there is an undercurrent about the realities of becoming a filmmaker and being a Jewish person in 20th Century America. Despite the film ending on a happy ending, it is only happy because we know everything is going to turn out alright for Mr. Fabelman. You can only imagine the many other aspiring filmmakers who walked through that studio concrete only to have their dreams crushed. 


The Invisible Man & Ponyo 


You might think why on Earth I paired a Miyazaki film and a low key horror film. It's simple really. They both have really strong first halves and really weak second halves. The math on that is likely not correct. But basically, both start off great and doesn't do much else. 

This is definitely the case for Ponyo. I was told going in that it is one of the weaker Studio Ghibli films. And when I started, I was confused where all the negativity came from. Ponyo starts off delightful. But literally, at exactly the halfway point, the movie takes a complete nosedive. Never has a Studio Ghibli film reminded me of a bad Western animated movie. You know it's bad when a movie is comparable to Minions than a Miyazaki movie. But overall, the great first half and bad first half even out to a pretty meh whole. 

As for Invisible Man, the decline is more subtle. 

The opening scene is probably one of the best scenes I've seen from a movie. You know movie scenes that are just so good. They are basically world class short films. The kind your annoying film professor will show on repeat. Fucking can't count how many times I've seen the opening scene of Drive, but I digress. 

The film starts off as a great exploration of domestic abuse and the paranoia that stems from the trauma. But the more the film goes along, it kind of stops exploring that and just becomes another horror film. One scene in particular is in stark contrast to the subtly and tension of the opening scene. 




Suing the Devil

I am almost disappointed the lack of really bad shit I've came across this year as I usually have one or two that break my brain. It's makes for fun content to write about. 

Now you might be thinking, "So Suing the Devil isn't a dishonorable mention? The movie that you found by sorting the Letterboxd list by the lowest rated?" And yes, this movie has an average rating of 2.7 on Letterboxd. However, this movie is beyond bad. 

Normally with so bad they're good movies, I don't find them funny unless I am watching them with a group. With Suing the Devil, that was not the case. This isn't a so bad they're good movie. This is a so bad they're amazing movie. 

This is literally a laugh a minute. I saw a number of comedies over the years and I can't think of the last time I laughed as hard from a movie. From concept and execution, it is the level of dumb that only Christian filmmakers are capable of reaching. 

This movie has everything I want in a bad Christian film. Hammy acting, a story that makes no fucking sense, and isn't laced with bigot or malicious messages. It's a chef's kiss. 

I love this movie. I would put this on my best of list if I didn't feel a deep shame having one of the most incompetent movies I've ever seen over Jeanne Dielman. I applaud Suing the Devil, but I applaud it the same way I applaud a Republican shooting themselves in the foot. However, this schadenfreude is much more delightful and doesn't come with the immediate sadness that these idiotic individuals are running the country. Ugh...now I made myself depressed. I should digress. 

Anyway, this movie is great. It's free on Youtube, and it is one of the best bad movies I've ever seen. 

Beau is Afraid

Hey, speak of the devil. We got an Ari Aster film. 

Every once in a while, a decisive movie comes out that genuinely splits us movie buffs. Your Suspiria (2018), Mother!, etc. Beau is Afraid is this year's movie equivalent of a Twitter hot take. And in short, I really liked it. 

It reminded me of the Holy Mountain. It's a movie that avoids pretension despite being extremely pretentious. To put it in a less paradoxical way, the movie is very audacious in terms of its visuals and abstractness, but it is quite approachable if you are willing to engage with it. It's not an art film where you are trying to solve a cryptic puzzle. It is journey that you put your own meaning to. I think I was also really into the surrealism. I love movies that feel like dreams, and this movie may be the best depiction of a fever dream I ever seen. It's so uncanny and unrelenting. 

It's also really funny. I was shocked how much I laughed in this movie. It helped me describe why I was able to enjoy this movie but not laugh at something like the Lobster. The way I see it, there is a distinction between playing it straight and playing it dry. And to me, a movie like Beau that plays it straight is funnier than a movie like a Lobster that's exclusively dry humor. 

However, as much I praise the film for being approachable. It also isn't. Yeah, there is me being paradoxical again. Granted, that's the kind of feelings the movie brings out. 

Beau is an incredibly exhausting movie. It asks a lot from its audience with its 3 hour run time and brutal pacing. I would say it's very rewarding if you're patient with it, but I understand how that can be unappealing for a lot of people. 

It's not the best movie I've seen let alone the best movie of year, but it was one of the most resonant. It's one of the better avant-garde films out there. 



 Shows

My Adventures With Superman

I had a weird slump with TV this year. Maybe it was a form of self-care in trying to not to commit to so many shows or just apathy. But for whatever reason, I didn't watch that many shows this year. In fact, almost all of the ones I will be talking about today I merely got through a handful of episodes. 

Take My Adventures With Superman. This was something that caught my eye mainly for having one of the cutest depictions of Lois Lane yet. And upon watching, it certainly is one of the cutest depictions of Lois Lane, the problem is that the rest of the show didn't grab me. 

There are a number of reasons, but I am going to blame streaming service fatigue especially with HBO Max. The cancellation, and sometimes straight deletion, of so many shows because of corporate greed has certainly been one of the sleaziest things to happen this year, and the unrealistic expectations of executives corralling the largest viewership in a short amount of time has only exacerbated my frustration. The sink or swim method of streaming services has put a lot of pressure on me. What was a show I could watch at any time whenever I found the time is now a ticking time bomb that can only be defused if I binge through the entire season, and even that doesn't guarantee the show's survival. And at a certain point, I get so exhausted that I just quit and say fuck it. 

It's sad. In any other context, I wouldn't mind popping in My Adventures with Superman. It's not a perfect show. The humor is a little too corny for me, but I can see myself still putting it on a rainy day. But now, the pressure and resulting fatigue makes me feel guilty that I am putting a show like this at risk. That I am not only ending a show's run but also potentially ending the show's existence on any platform. 

So in other words, #eattherich. 

History of the World Part 2

Fun fact. The first joke I ever laugh at was from Mel Brook's History of the World Part One, and I laughed hard! The found the scene in isolation with Moses and his fifteen Commandments, and it basically became a core memory. I would later find out the movie isn't that great, but oh well.

So when I heard about the announcement of this show, I thought "wow, that's nice. it probably will be as non-great as the original." And you know what, I was correct. 

To be honest, I think I liked this show more than a lot of people. I don't know the consensus but something tells me the more broad style of humor didn't click with people. But I don't know. I think like a lot of later Mel Brooks films, a few jokes will catch you off guard. That said, everything else is a slog. There are a lot of reoccurring sketches, and all of them I dreaded since they were the low points of the show. A lot of the same jokes that go on for too long. 

There are also a lot of jokes that feel very generic to have the Mel Brooks stamp on it. I know the number of times it takes for a historical person using Tiktok to be annoying to me, and the answer is negative one. 

But I trucked along, even finishing it. I wish I can recommend just the good sketches, but none of them are on YouTube upon my most recent search. I guess if you are starving for sketch comedy and I Think You Should Leave didn't satiate you, you could try History of the World Part 2. You will just have to pick the bad sketches out like dead flies in a serving of mash potatoes. 

Smoking Behind the Supermarket with You & Miss Abbott & the Doctor 




These next two with really long titles are part of my excursion this year trying to get more into sequential art (or comics for the non-pretentious type). I sampled a lot and most didn't suit my interests. However, I found two diamonds in the rough that held my attention throughout the year as I was slowly reading each chapter. 

I love wholesome romance stories, and these two are quality. 

I reviewed Tsuredure Children a few months back, and I criticized that show for lacking tension and for not appreciating the slow burn qualities of romance in favor of short term gratification. And in short, these two provide a better balance of condensing tension but in short bursts. So while you get the cathartic payoffs Tsuredure Children tries to focus on, it still leaves a layer of tension to not make any of it feel unearned. 

These readings are just so fucking cute. There is a lot of flirting which I go crazy for. In the case of Miss Abbott & the Doctor, every panel is brimming with wink wink and nudge nudge, and it is so good that there is a part of you that doesn't want the other shoe to drop. You just want to stay in these comfy exchanges. 

They are just an a beautiful form of escapism. Even in the case of Smoking Behind the Supermarket which is about an depressed office drone (which is like the John Smith of relatable character archetypes), there a sense of escapism has he finds his modest little refuge of a cheerful cashier and sexy goth girl. God I wish that were me. 

So I give both of these my recommendations. If you want an easy read that you can have while you are pretending to work on your office desktop, these would be it. 


Unicorn: Warriors Eternal 

Unfortunately, Tartakovsky's streak on my best of lists ends with his latest show. 

This show is fiiiiinneeee. And normally, that would be fine, but this is Tartakovsky! Pretty much every single thing he touches turns to gold from Samurai Jack, the Clone Wars, and Primal. 

But here, it's fine. 

I think my indifference stems from it being pretty standard storytelling. It seems the show is going for a homage to the wacky Saturday morning cartoons. Xiaolin Showdown in particular came to mind. I think the show is trying to go for a mature Saturday morning cartoon with the main character going through a pretty harrowing arc for Saturday morning cartoon standards, yet...that's not really interesting. 

I think if this show came out in 2005, it would be more impressive. I mean, all of this shit Tartakovsky already achieved with Samurai Jack. And then, Avatar followed to establish the gold standard. Since then, we've had dozens of shows from Steven Universe and Adventure Time which tackle more adult subject matter. The stuff explored in Unicorn feels no different to what Batman was doing in the 90s.

Again, the show is good. The animation is standard awesome Tartakovsky action. The premise is solid. I like how the characters play off one another. It just didn't drew me in the way Primal or Samurai Jack has. 

If you are starving for more Tartakovsky stuff, this will not offend. It just didn't met the heighten expectations he has built over the years with his legacy of amazing projects. 

The Curse

I didn't finish this show due to not having enough time in the year. Though, I doubt it would make it on the best of even if I did finish it. 

Not that the show is bad. It's fantastic so far. It's just that it is very VERY uncomfortable. 

The Curse involves the Safdie Brothers who previously directed Uncut Gems. I believe I watched that movie right when I started doing the end of the year best of lists, and I remember excluding that movie for the same reasons. It's hard to genuinely call it one of my favorites when the movie made me feel like I was having a heart attack. Now imagine that energy mixed with the cringe of Nathan Fielder. Jesus Christ. 

This is about as potent uncomfortable you can get. Imagine the stress of Uncut Gems versus the social awkwardness of the Rehearsal, and that's what the Curse is from a scene by scene basis. Safdie Brothers seem to relish on this kind of social horror. The unrelenting discomfort that doesn't give you even a moment to relax.  

It's the type of narrative I admire than like. I admire that it isn't afraid to be uncomfortable. And from a writing standpoint, it is solidly done feeling like real people instead of TV characters. Of course, this adds to the discomfort as embarrassing moments are done realistically. The lack of drama just pierces the soul. 

I think like the UK Office, the funny situations and memorable moments can only be appreciated after the fact. I know the whole sequence in the casino in Episode 2 only became funny once I finished the episode. During it, it was insufferable. 

So if that is the type of thing you like, you will want to binge this show. Me, however, I'll stick to once a week.  





Other Mentions

Multi Medium: Great artwork, middling plot, meh gameplay. 

Ugly: If you want something like Braid but less pretentious and isn't made by an anti-vaxxer. 

Cavern of Dreams: Didn't blow me away as I hoped. I guess I'll have to wait for The Big Catch for another chance at falling in love with a N64/PSX-esque platformer. 

Murder by Numbers: This is one of many Picross games I sank my teeth into this year. Visual novel elements are boring as shit. But hey, can't complain about some picross puzzles. 

Ghost Trick: YEAH I KNOW. I DIDN'T FIRST PLAY IT THIS YEAR, I DON'T CARE. PLAY GHOST TRICK



Five Nights at Freddys: I hope this movie thanks Matthew Lillard from keeping this movie from being one of the worst movies I've seen in my life. 

Knock at the Cabin: Pretty solid thriller. Hey Dicaprio fans! Now, that Leo has won an Oscar, maybe you can shift that energy to getting Dave Bautista one. That would be swell.  

Aterrados (Terrified): A very unique horror film. Rough around the edges, but the ideas make up for it. 

Mad God: Jesus, I watched a lot of horror films this year-uh anyway, this movie was meh. Having good animation doesn't substitute absorbing storytelling. 

Cobweb: Yeah, I saw the Red Letter Media episode too. Go watch Cobweb. 



Ken Burns' Benjamin Franklin: Thanks Ken Burns for the $5 charge to my credit card every month now just so I could use PBS Passport. 

Superstore: Really funny! The later seasons weren't good enough for me to finish the whole thing though. There's only some much sitcom of a corporation taking advantage of poor people that I can take. 

Demon Slayer: An anime that was fine but found too uninteresting to watch more than a handful of episodes. 

Jury Duty: Another very funny show. 

Family Guy Season 5: ...Don't ask...