Monday, January 23, 2023

Velma....

No fanbase has gone quite through the rollercoaster quality quite like the Scooby-Doo community. Sure, you can make the argument that Spider-Man or X-Men are inconsistent. But at least with those franchises, the creative teams behind them have the good sense not writing Spider-Man defeating Venom by staging a protest.  

Anyway, I watched Velma. And you know what, I am starting to get a wave of deja vu. Remember Be Cool, Scooby Doo? At the time, I remember that show being the bane of my existence. The show was following Mystery Incorporated. One of the best Scooby Doo shows and frankly one of my favorite shows period. To follow a genuinely fantastic show with a broad humor, Family Guy art style rip off, shadow of its former glory, it rustled my feathers. I decided to give it a watch. I finally cooled down to judge it on its own terms, and it helped Trick or Treat Scooby Doo was so fantastic to alleviate some of my resentment to the franchise. 

It was better than I expected. I still hate the art style. But from a writing standpoint, it is pretty good Scooby-Doo fare with the few touches to make it standout. I was wondering who would be the stand out member of the mystery gang. Normally, one usually gets the better gags and quality attention. In Mystery Incorporated, for example, it was clearly Fred. Be Cool tries to make Daphne the standout cast member. And while I theoretically admire her personality as the Kate Beckinsale weirdo of the group, most of her gags are a little too try hard. It's Scooby and Shaggy that stand out in my opinion. Most of my laughs came from them. So mathematically, they are the best characters. In short, Be Cool Scooby Doo is a lesson in not judging the book by its cover even if that cover is tatted soaked in a mac & cheese mix. 

But oh yeah, Velma. Don't worry. I have seen it. This is not a situation where I claim to see something in order to be apart of the conversation. You know, there is that statistic that only 25% who've said they've read 1984 are lying. I happen to read 1984 this year just to write myself out of that statistic, or did I?

I can't judge people who claim to have read, seen, or played whatever media is out there. I am certainly guilty of it, and I hate to be a hypocrite. In the case of 1984, it is such an seminal discussion piece in American politics and the ever increasing authoritarian extremes of certain political groups. It's not a big wonder why people want to seem up to date or wield the material to push an agenda. Lord knows there are plenty of them that like to evoke 1984 for the wrong reasons, especially those who clearly haven't read it. 

I try to forgive myself during the times I said I have finished something when I know I haven't. I just wanted to be apart of the conversation. 

But enough about feeling sorry for myself. Back to Velma. It made me wonder if a show that goes in a wildly different direction managed to be successful. I then remember Iron Giant and Shrek are based on books and quickly answered my own question. 

To go the extra mile, I figured I research what others I could find and see if there were any surprises for me. The biggest surprise I could find was learning that Steins;Gate wasn't a TV show first but a game. Not only that, Steins;Gate is technically a sequel! 

Steins;Gate was a franchise I continually mistake what came out first chronologically and practically watched the entire thing backwards. I first watched the movie. Then, I realized it was a show then watched that. I was aware of the game, but I didn't know that came before the show until researching this blog. And on top of that, I learned there is a game and show before that called Chaos;Head as well as other subsequent stories that take place in the same universe. 

You might think I am going to review Steins;Gate now, but I am saving that for a more comprehensive review. Plus, I got like four games, a remake, and a few scattered side stuff now to play. Yeah, I got my work cut out for me. Just know that it is a master piece yadda yadda. Wait, what was I talking about?

Sorry, I am trying to review Velma. A show about a sarcastic but hyper intelligent teenage girl. And no, I am not describing Daria which is one of my favorite shows and a show I am going to talk about now. 

Geez, I didn't expect Daria to be the swan song for sarcastic female protagonists. Leave it to women not supporting women amiright?

Daria is another thing I will likely do a standalone entry on, so I won't be too comprehensive. But as a way to stay on topic, I will focus on what stuck out when writing this review. 

Isn't it nice that a liberal character can just be liberal without having to making constant references to social issues that instantly date the show? Isn't it nice that a show has teenage female characters that don't feel like they're written by out of touch hacks? 

This is another show I didn't know until later that it was part of series as it is technically a spin off of Beavis and Butthead. To be fair, I can't hardly blame myself when a show is so freshly written. It is easily my favorite depiction of high school of all time. And while you are at it, watch Sex Education and Freaks & Geeks. Those are other great shows about high school. 

Anyway, onto the worst show I have ever seen...which is 13 Reasons Why. For me to watch a bad show is exceedingly rare. Because normally, if the show is that bad, I wouldn't bother spending five minutes on the thing. 

13 Reasons Why was an exception because, like all the bad things I seek out, it was still interesting in a chalk outline in a crime scene kind of way. A show that was so regressive in its depiction of mental health and suicide that psychology experts came out of the woodwork to critique it. I myself considered making a video essay but realized my take would have been redundant. 

Looking back, I could say that 13 Reasons Why had an impact on mental health in the same way Enzo Ferrari impacted Ferruccio Lamborghini. I certainly wouldn't have known a lot of aspects to suicidal behavior if it wasn't for the backlash to 13 Reasons Why. And as many have pointed out, the show technically did open the dialogue for mental health in teens. I scoff at the statement at the time. But in a way, they were right just for the wrong reasons. Sometimes, it takes a horrible mistake to truly learn something. I'm just glad the expense was on a corporation this time around. Lord knows, everyone has had an instance where they learned a lesson the hard way. And as an additional silver lining, 13 Reasons Why would fade away as another Netflix flavor of the week. 

I suppose the lesson here is that some shows, even the really bad ones, are best left to be ignored. It's not worth getting worked up over something that I imagine no one has even thought about in the last three years. 

What's that? I haven't given any thoughts on Velma? Oh, it's garbage. I couldn't even last five minutes watching it. Does that suffice? 

Friday, January 6, 2023

My Favorite Movies of 2022




Welcome to part 3. There is nothing new I need to add. We doing another Top 11 cause movies just had to be good this year making writing this one just a little longer as if I didn't have other matters to intend to. 

Anyway, here are the best movies I happen to see for the first time in 2022. 
 





#11: Top Gun: Maverick

Say what you will about Tom Cruise, but he can produce one hell of an action movie. In the last decade, he has produced and starred in one baller action film after another from Mission Impossible IV to now this. 

I won't say Maverick is this life changing action movie like some have said. It's fairly derivative to what a lot of well made reboots have done in the past. In fact, one can easily describe this movie as Logan meets Mission Impossible meets the Force Awakens. It's got the lighthearted fun of Mission Impossible. It's got the likeable additions of the new characters. And to please the arthouse snobs, it has effective themes of nostalgia and moving on. It feels like a culmination of everything that has been great about modern blockbusters without any of the caveats. 

You can feel the hard work of the filmmakers in the frame. It's easy for filmmakers to put hundreds of hours into a movie only to be ignored because the green screen effects and CGI don't carry any weight. Here, the physics of the planes is felt making the film feel all the more satisfying.   

Watch it dummies, and maybe it will inspire Marvel to abuse less CGI artists in their future films. 

#10: Licorice Pizza

There were only two movies nominated for Best Picture at the Academy Awards that I thought were unequivocally great. And since I already talked about Dune last year, we are left with Licorice Pizza. 
 
Upon watching this film, I realized Bradley Cooper was the only reason this film got nominated. This movie is worth watching just to see Bradley Cooper’s best performance of his career so far.

Licorice Pizza feels like an amalgamation of some of Paul Thomas Anderson’s works. It’s got some of the pacing and humor of Boogie Nights. It’s got some of the style and surrealness of Punch Drunk Love. It’s got some of the acting and subtly of There Will be Blood. And, it’s got some of the boring of Phantom Thread.

Overall, it’s a solid movie. I like to think this movie would have more of an impact on me the more I think about it, like all of PTA’s best works. However, the only resonant thing about the movie was how it didn't resonant with me. 

That said, the movie is slick, unique, and confident. I had a great time with this one.


#9: The Batman (2022) 

On the flip side, a surprisingly resonant film was a comic book film of all things. And not just any comic book film, we are talking about the bloody 7th iteration of the character. 

This movie was quite the treat. You got the director of the Planet of the Apes trilogy which is a trilogy I love. You got a DC film that isn't so insecure with being anything other than a well made and engaging story. 

Like all the good Batmans, it strives to be a more grounded portrayal of a man in bat pajamas. I thought, after Dark Knight, that was as far as they could go, but I was wrong. This movie goes a little further by portraying a billionaire recluse as a well a recluse. It also goes further by leaning on the more genre aspects of the character. The vibe is closer to a neo-noire and psycho thriller than a traditional comic book film. And it is basic and not at all creative, but it still felt refreshing. 

Robert Patterson is just excellent. He's not perfect, but I feel there is a ton of potential for him to grow in future films. If the Batman is to Batman Begins, then Dark Knight is to the upcoming Batman sequel. I am all for that possibility. 

This is the best comic book I've seen in a while. That's not saying much since the last truly impressive comic book film came out almost five years ago. 



#8: All My Friends Hate Me

A ninety minute movie that took me four hours to finish. One tiny scene alone took me twenty minutes finish. I feel by that point, I would have to describe this film as a triggering experience. 

I'm no stranger to horror. I can watched the most fucked up shit, yet I can't think of a single thing as of late that has disturbed me as much as this movie. Perhaps, it is because of my own insecurities. In fact, it is definitely my own insecurities. 

That's the thing about social horror. Like any scary movie, it is suppose to reflect our personal fears. But with social horror, it digs even deeper. In a world where things that were once a daily threat is now just a obscure reality in the back of our mind, the only thing that can threaten us is our own sense of belonging. All My Friends Hate Me is filled with paranoia, overanalyzing social cues, and mental isolation. All of the things that fuck with me which this movie brings out into the lime light.    

That aside, this movie is solid. It's well written and has a really effective conclusion that caps everything perfectly. It's not the most fleshed out experience. It's quite minimalist and merely sets out to portray one aspect of the human condition, but it is still effective. Just know, I will never be watching this film ever again. 

#7: Unforgiven

This was the Best Picture winner the year it came out. And partway into the movie, the dull pace made me wonder if this was another case of the Academy Awards backing up the wrong horse. Hell, other organizations like AFI also lauded the film as one of the greats. I thought I was being hoodwinked. 

Then, the film turns it around. And yeah, this film is fucking awesome. 

I think similar to a lot of people. The meta commentary is what does it for me. It's a wonderful look at the genre that doesn't feel self-congratulatory. A lot of that is owed to screen writer David Peoples who also wrote Blade Runner and 12 Monkeys. He has a knack for writing smart and subversive stories that make you evaluate your relationship with the medium. 

In this case, Unforgiven gives a direct look at the glorification of violence and the Old West. What were the days seen as 'true freedom,' 'true masculinity,' and 'true morality' were actually a tragic era lead by insecure men perpetuating cycles of horrendous violence. In a time now where insecure men are doing everything they can to stay on top to the point of cheating and playing dirty tricks, Unforgiven has a therapeutic quality. The people that long for that era not because it was better but because those same people had unchecked power that they yearn for now. 

Unforgiven reminds us that the West wasn't just won. It was destroyed and for the better. 

#6: Videodrome

I thought I wouldn't be too big on Cronenberg. I saw the Fly a year ago and thought it was simply ok. It didn't drive home why Cronenberg is considered one of the masters of horror like Carpenter or Romero. 

I then saw Videodrome and was quickly educated. 

This film is a masterpiece. Over the course of under 90 minutes, Videodrome climbed up on the list of best horror films in my mind. It's so well paced and leaves you with more questions than answers. It's one of the most perfectly ambiguous horror films I've ever seen. 

I guess now I got to see the rest of Cronenberg's selection. How many films has he done...22...*sigh* well time to bloat my watchlist yet again. 



#5: Nope

*contains thematic spoilers* 

I am proud to say that my Top 5 are all from 2022. Considering the last few years I had to struggle to find anything worth putting on a Top 10 list, let alone anything from their current year, that to have more than half the list be 2022 movies gives me hope that we will always have great movies. Good art has a way to stick around, but I digress. 

Strangely, this film parallels quite well with Unforgiven, this is another movie that has a slow start but turns into a devilishly unique and memorable movie. It also takes on meta through line as the movie questions our relationship with animals. What Jaws did for sharks; Nope does for the entire animal kingdom both real and fictitious. 

What can I say about Jordan Peele at this point? This is his 'weakest' film, and it is still dunking on most movies out there right now. To say this is his weakest will be like trying to compare potato chips out from same bag. Yeah, this one is a little discolored around the rim, and it is chipped near the bottom. However, it is still a damn good potato chip. 


#4: RRR

The term epic is a term I haven't heard a lot of in the past few years. I imagine the cringe connotation from internet overuse played a major part, but I also think that movies simply don't impress from a spectacle standpoint. 

RRR reminds us of the days when movies were gigantic to justify their existence. This film is crazy. We are talking a forty minute sequence with two fast pace action scenes before we even get to see the title of the film. It is three hours, and it seldom loses your attention. This film has rightfully captured an international audience and is easily the best Indian film I've seen. Granted, I've only seen like three, so take that what you will. 

It's a very solid film. It doesn't quite need to be three hours. One sequence in particular could have been more cleverly delivered instead of being told in one chunk. I also imagine reigning in the slow motion would cut down the film by about two hours lol.

That said, these are minor issues to an otherwise highlight of 2022 filmmaking and serves as an cathartic film to watch following the queen's death. Yeah, fuck the British.

#3: The Northman

If I had to put on my pretentious artsy glasses, I would probably put Northman as number one. However, Mr. Eggers is going to have to take solace on the number three spot. 

I felt Northman was when the tide starting turning in cinema's favor. Before Northman, my morale was low that movies were going to be any good this year. Northman, however, slapped me to my senses bringing a weird yet still crowd pleasing action romp. 

Like Nope, Northman doesn't reach Eggers peak as we've seen in the Witch, but it still dunks on most movies out there. Eggers isn't some director with beginner's luck. If he is three for three, then that should be enough to qualify Eggers as one of the great modern directors of this era, and I can't wait to see what this bastard has in store. 






#2: Everything Everywhere All at Once

Normally, there are times when I hate a movie for more of what it represents. It's a superhero movie marred by committee thinking, a Disney remake that doesn't need to exist, an outright propaganda film. It's rare to give the same sentiment to movies that does the opposite. 

All at Once is everything I want from movies going forward. You have an approach to diversity that I consider ideal. They made the effort to not only include a mostly Asian cast but also have the protagonist of an action movie be a middle aged woman as well as an antagonist who identifies as a lesbian. They do all this but made sure the characters remained well written and thought out. It doesn't feel like diversity for diversity sakes. It feels like diversity itself driving creativity and a push to normalcy. 

You got a immensely creative story. Sure, Dr. Strange 2 and that one Lovecraft Country episode sort of undercut the uniqueness, but All at Once manages to stand its ground. The story goes batshit with its premise almost the point of it being overstimulating. 

And on top of it all, the movie was financially successful. Frankly, I should put the people who bought a ticket to this movie on this list, because they all represent a message that I hope will be heard from executives and creatives from now on. That when you let awesome POC characters be awesome, put story and sincerity over likability and broad appeal, and not relish in overused source material, people will come. 


#1: Glass Onion

Don't worry, there isn't a surprise number one this time like last year, Knives Out is truly my number one movie of the year. 

I will be honest. I wasn't fully genuine when I said I would see this movie back on the list if it was half as good as the first Knives Out, because I didn't expect for lightning to strike twice. Well, not only was I surprise to see Knives Out return, I was surprised for it literally being the best movie I've seen this year. 

These Knives Out movies doing a surprising job being a zeitgeist of our current society. With the first one taking on America's perspective on immigrants, we are here now with Glass Onion observing the often undeserved hero worship of influencers and public figures. 

Like the first movie, all the suspects in this whodunit are complete assholes. But as the movie goes along, you start to really feel for the characters as their hidden depth is revealed. This film managed to make an Andrew Tate stand in sympathetic. That's movie magic. 

Just about everything is improved from the last movie. The mystery is more interesting. It's funnier and better paced. The themes are better executed. Daniel Craig as Benoît is just delectable. Bitch, don't even get me started on Janelle Monáe.  

I won't say with certainty that I look forward to this series returning here in the future, but I have been wrong before. Rian Johnson has hit two bullseyes with this series. It's not a stretch for a betting man to assume a pro can do it again. 

Wednesday, January 4, 2023

My Favorite Shows of 2022




Every year, I write this blog, and I wonder how the hell I watched enough shows to make a Top 10 list again. Surely, there will be a year where I won't have the time to see this many shows, but it is not this one. 

As always, any show or season that I haven't seen until this year are in the running. And like my games list, I saw enough great shows to make a Top 11. SURELY, I won't have the time to have eleven again next year right? ....right? 


#11: Spy x Family

Now if you read my honorable mentions, you would know that I put this over Supercrooks because I thought Supercrooks had a less creative premise. And by now, a few of you of maybe asking, "isn't a story about a spy posing as a family man the premise of every action hero starring children's comedy in the 2000s? Well yes, but here is why Spy x Family is different. 

The show throws in so many wrenches to make it interesting. On top of the main dad character being an undercover spy, we also have the main mom character that is secretly an assassin. And if you think that's enough, there is also the main child character that is secretly a telepath and is the only character that understands the true dynamic of this weird family. And oh yeah, there is also a clairvoyant dog, a brother in-law that works for the secret police, and a hard ass spy that is deep down a hopeless romantic on the level of Helga from Hey Arnold in case you think Spy x Family is too derivative. 

So while Spy x Family is fairly standard in terms of a family comedy, it is elevated by the wonderful framework.  

Not that I was big on the action hero/family man archetype before this show, but this show effectively ruined any half assed attempt at a family comedy from now on. There's no excuse. Spy x Family shows that the generic premise of a spy posing as a family man can easily be creative, funny, and with all the production value talented filmmakers and animators can provide. 




#10: Primal (Season 2)

Appearing for the third time in A ROW, we have another Tartakovsky piece. 

Primal fills what we've surely lacking in Western animation. A mature narrative that isn't crass Family Guy humor, blunt satires like Bo Jack Horseman, or mental health explorations disguised as a children's shows like every well received children's show in the last decade. 

At first, I was hesitant to put Primal on here as this season steps towards a more plot oriented story which at first I was turned off by. One of my favorite aspects of season 1 was the minimalist aspect, and I would have initially have preferred just another batch of Spear and Fang survival scenarios. 

Of course, I was wrong for questioning Tartakovsky as I love what they went with Primal. While this second season starts off a bit slow, it all builds wonderfully to an excellent second half culminating in this impressive three part episode. That three-parter maybe one of my new favorite pieces of animated storytelling I have seen in a Western animated show. 

Tartakovsky continues to impress. I imagine I will see you on here again when you make season 3. 

#8/9: I Think You Should Leave with Tim Robinson & Aunty Donna's Big Ol House of Fun


Humor is truly special when it sticks with you, being funny long after the initial high of the punchline. 

I Think You Should Leave and Aunty Donna are two sketch shows on Netflix that have resonated all the way through 2022. Every once in a while I will sing "Coffee Brown" in my head or quote lines from the Hot Dog skit. 

I wish I can say more than these two shows are hilarious, but that's simply it. It does two simple things of making me laugh and doing it consistently. 


#7: How To With John Wilson

A concept I'm always a fan of is when a story takes on a stream of consciousness quality. That feeling that the teller is just as unaware of the conclusion of the story as we are. 

How To With John Wilson is probably where I felt that feeling the strongest. A show where you introduced to a simple how to on various innocuous tasks like how to cook or find a solid parking spot ends up turning into whatever oddball adventure almost completely unrelated (and yet somehow related) to how the episode began. 

I don't want to spoil how they escalate, because that is the fun of the show. In fact, this is a show where going in blind is the best possible position to be in. For that reason, I won't say much other than it's funny, brilliant, and one of the most interesting shows I have ever seen. 




#6: The Rehearsal

Nathan Fielder, of Nathan for You and Finding Frances fame, is one of the most innovative voices in comedy right now. Modern comedy has, for better and for worse, taken on more serious approaches. And generally, there are two camps to this approach. They are dark dramas with a handful of jokes to not be liable to sue for false advertising alla Skeleton Twins. Or, they are comedians that surround their jokes around a serious subject. 

I am not totally against this type of material. This year alone brought Rothaniel. However, the trope is starting to become a tad overdone. 

Nathan Fielder, on the other hand, shows deep comedy doesn't necessarily have to be overtly dark to be thematically interesting. He has proved this already with Nathan For You, and he does it again with The Rehearsal. 

In the Rehearsal, Fielder returns as a consultant where he helps folks simulate social situations like telling a deep secret or having a child. And with this being a Nathan Fielder show, it is not long before he is compelled take his ambition to a level far beyond what a typical showman would go. 

Suffice to say, Rehearsal is as interesting as Fielder's previous work, and it does such a good job presenting you with questions that make you evaluate the gears of the human condition. If I had one complaint, I would say Rehearsal isn't as balanced as say Finding Frances. It leans more philosophical than generally funny, but this is a minor issue. After all, very few things are as perfect as Finding Frances. 

But this isn't an entry praising Finding Frances. We are here to celebrate the Rehearsal which I highly recommend. I can't wait to see what morally gray shenanigans Fielder gets into next. 

 

#5: Deadwood

Nine years. I've heard about this show for nine years. And for nine years, it stayed pretty close to the top of my TV watch list. It was such a relief to finally get this show off my list. 

If shows had a difficulty level, this show would be set to kiss your ass goodbye. This has the same unwieldy yet rewarding quality you might see in Godfather. There are a lot of moving parts. Dialogue borders on Shakespearean in terms of the amount of slang and double meanings you have to keep up with. This show was a little too smart for me where I had to pay the upmost attention and keep a wiki on my lap to follow along properly. 

That being said, there is still enough to enjoy even if you have trouble parsing through the complexities. The acting is rock solid across the entire board of this massive ensemble. And while I sometimes had little idea what the hell the characters were babbling about, it didn't change the fact that they were brimming with personality and depth. This is especially the case with Al Swearengen (Ian McShane) who is a stand out in this show. Dare I say, Swearengen, especially during season 3, is one of the best TV characters of all time, and many who have watched this show wouldn't disagree. 

Deadwood is peak HBO content, as well as...

#4: Barry

If there is a sub genre TV almost always gets right, it is white guy committing crimes which siphons their humanity. You would think we would have a shorthand name for this by now. 

Anyway, like Deadwood, this show was on my watch list for the longest time and was another reason I needed an HBO subscription. Simply put, my expectations were quickly met. 

It always mind blowing to watch a show so effortlessly made that describing it becomes nigh pointless. Just watch the fucking thing and you will see what I am talking about. The acting is pitch perfect. It also highlights that Henry Winkler gets exponentially better with age. I swear he will act his masterpiece on his death bed. 

The writing uses pretty much every trick in the book of great television writing. Minor details that have implications near the end. Character set ups that build and build into an overwhelming climax . It even pulls my favorite TV magic trick of putting the story into the corner only to take it out of it without relying on deus ex machinas.

Barry is rock solid. I can't wait to see what they do next with the character. 



#3: Full Metal Alchemist: Brotherhood

Last year, I decided to start remedying a very notable blind spot in my anime knowledge by watching the Full Metal Alchemist series. Unfortunately, I didn't quite care for the 2003 version to mention it in a best of list or in a stand alone review. I went into Brotherhood with similar expectations. In fact, I went in prepared for disappointment as Brotherhood was hyped up to the heavens for me. It is not too often that droves of people will call an anime one of the best shows ever created. Normally, when something is this hype, it is either semi-true or it becomes Attack on Titan or Death Note. 

When I went through the first fifteen episodes, I resigned to the idea that it was going to be the latter. In terms of pacing and structure, the 2003 version easily had it beat. But the moment episode 16 hit, things started to change into Brotherhood's favor. And before you know it, I can humbly say that the hype surrounding Brotherhood was not without warrant. 

But before I continue, I should establish quickly what makes 2003 and Brotherhood different. The 2003 version is notable as the show was made before the source material was completed. So in a similar vein to Game of Thrones, it branched and told its own version of the story. And like Game of Thrones, it wasn't great. By the time 2003 reaches the second half, it starts to lose confidence in its story. For every neat idea the show has, it is countered by something equally bad in some ironic take of equivalent exchange. The character dynamics start to become paper thin. And overall, it lacks any sort of meat I was expecting from what some consider one of the most seminal anime of all time. 

The first 15 episodes of Brotherhood are a bit of a slog since they feel like a quick-and-dry abridged version of the first half of the anime. But once they start adapting from where 2003 diverged, it becomes a totally different beast. 

I can't even begin to fathom how a story this grand gets made. Things are quietly set up only to get a pay off tens of episodes later that perfectly sneaks up on you. There is a point in the show where every episode has a part that feels like that moment where Captain America wields Mjolnir in Endgame, and it borders on being overwhelming. 

For the first time, anime fans aren't being hyperbolic with their praise. This is seriously one of the best shows I have ever watched. 


#2: Komi Can't Communicate

This one slipped past me last year. And since I haven't fulfilled my yearly romance anime quota for this list, let's talk about Komi Can't Communicate.  

I want three things from anime like this. I want interesting characters. I want funny scenarios delivered in funny ways. And finally, and most important of all, the main girl has to be really cute. And ooo boy, does this show hit all three with bullseyes. Not since Kawai Complex or School Rumble have I found an anime this charming and wonderful. 

The animation and sound design sell this. Komi's pitter patter as she shyly runs away from social situations. The constant switches between showing Komi's beautiful elegance full of vast colors not dissimilar to shots in the Kawai Complex to quirky bug eye demeanors that feel closer to a Western animation. Every shot exudes charm in some way. 

I gotta admit. I had a lot of fear watching this show. After every episode ended I thought there's no way the next episode will be this good. And then, I will put on another episode and be floored again. Take some comfort if you haven't seen it yet, every second is a delight. 


#1: Atlanta (Season 3 & 4)

I wrote the heading of this entry before I even started them I was that certain this show was going to be number one. While I probably enjoyed Komi Can't Communicate more, I can't deny Atlanta has and will always more important. 

Microaggressions are a under discussed topic even in more liberal circles. But Atlanta whole centerpiece is taking that topic and shoving it your face, revealing racial microaggressions you weren't even cognizant of. Heck, I am a person of color, and there were times where I was like, "yeah, yeah! the fuck they doing that for?" 

The show is trimmings full of surrealness and dry humor. Just how daddy likes it. It has a lot of awkward humor, but it maintains the balance better where you don't feel the need to take a twenty minute break after watching a scene. This is one of those shows where you will turn on an episode and end up watching the entire season. I did that....thrice. 

In season 3 in particular, we are introduced to anthology episodes that feel like what Jordan Peele's Twilight Zone should have been. In that, it's actually simultaneously dark, absorbing, and has something interesting to say. It was a blast this year reading forum discussions on this show. For what I normally expect from the Internet, it was refreshing to see so much interesting discussion surrounding the show. Suffice it to say, this show brings the best out of people. 

Atlanta is a top 5 show. And these last two seasons cemented the fact the competition for those five spots are going to be hellish for years to come. This is one of the must see shows in this first half of the 21st Century.   

Monday, January 2, 2023

My Favorite Games of 2022



"It's the end of the 20-twenty-2-2-2-2-2-2--2-2!" Cue the YU-GI-OH music. 

This has been a wild year. Of course it was. We are in the 2020s. To think, people in the past envisioned us having flying cars and magic TV dinners. Instead, we got billionaires throwing hissy fits and Panera bread. I won't say this is the worst timeline, but we could use some improvements. 

Anyway, it has also been a wild year for nerd stuff. I had the pleasure of trying more stuff that came out this year, and I was impressed how generally well rounded the big three mediums were. Usually, there is one that doesn't pull their weight, but I found all three to be at least decent in 2022. 

Of course, I had a lot of favorites, so I will be separating each medium into three parts. Look forward to the movie and television one as they come out. 

Now if you are new, know that the list will not exclusively have 2022 releases. Anything that I tried for the first time in 2022 is in the running. Of course, games I haven't played won't be considered, so you won't see God of War Ragnarok or Digimon Survive as much as I would imagine enjoying them. I also have to have either finished or played a considerable amount of the game. Sorry Elden Ring. But honestly, if I didn't finish it, chances are it wouldn't be good enough to make it here in the first place. Yeah sue me, I didn't think Elden Ring was that great. 

With that said, I am pulling a Nostalgia Critic and starting at 11. Why 11? Well I played too many great games to fit just 10 you silly, and I got to make use of the wasted time that I could have used to go on dates somehow. 


 

#11: Forgotten City

During my game pass splurge, the game that defied expectations the most was Forgotten City. It had all the fixings of things I'm not big on. It is a time loop game, and I couldn't count up to how many in that genre I thoroughly enjoyed on Mickey Mouse fingers. The animation looked pedestrian, and I'm generally not big on Roman settings. Being raised Catholic has me numbed to Rome as an adage let alone a setting. 

My problem with time loop games is that they're so cliché. They claim to give player freedom by allowing you to experiment, but they usually devolve into trial and error. They go about the same tropes and rarely are there any twists that draw me in. 

I found Forgotten City did a lot to click with me. It has some of the most immersive writing I've seen in a while. Games, even good ones, are guilty of feeling like a sandbox and not a window into a world. Forgotten City is deliberate in its word choice to where the player character never thinks beyond their own limits. It reminded me of the earlier sections of Disco Elysium where you are making realistic choices based on what you would do in that situation rather than making them based on the fact that games are a reactionary system. 

For that reason, it's rare to ever get stuck in Forgotten City. The writing flows into another where it feels less like a game and more like a good book. Figuring out the next step is as effortless as turning the page. 

Of course, this means the game is extremely easy, but I forgive it since the story is so engaging. What I won't forgive is the tacked on combat which is just slowly popping head shots with a bow with no additional mechanics to escalate it. 

Still, to complain about the combat would be like complaining about the combat in Earthbound. It's not exactly what you play the game for. Sure, it is a game, but it is too unique which makes up for the weaker elements. So if you are hesitant to play it like me, consider giving it a try. 


#10: Metroid Dread 

Nintendo's NES pillar titles (i.e. Mario, Zelda, Kirby, Fire Emblem) are great for a lot of reasons, but they are also predictable. Maybe they will surprise you once in a while like playing as Bowser in Mario Odyssey, but their strength is usually the comfort of their formula. A same but different approach. 

Metroid Dread follows the same philosophy but the "different" in "same but different" is much more emphasized than in other titles. 

What I expected was a game with decent exploration, atmosphere, and bosses. What I got was a game with decent exploration, atmosphere, and some incredible bosses. On top of that, an unexpectedly good story with really fun new power ups. You also have easily the hardest Metroid game in the series. Ever since Metroid Prime 3, I thought the days of a hardcore Metroid title were over, so getting my ass kicked by this game was one of this year's most pleasant surprises. 

This game is almost on the level with the best of Metroid such as Super Metroid and Metroid Prime but the EMMI keep it from being incredible. They're quite samey, and they don't instill fear into you the way the SA-X did in Metroid Fusion. And while I praised the difficulty earlier, the EMMI sections leaned on the cheaper side which was quite frustrating. 

Other problems include a weak soundtrack, a cluttered design for the map, and janky analog controls. Collectables lean too heavily on shine spark puzzles which I was never a fan of in 2-D Metroid. And unfortunately, with Dread being a hardcore Metroid game also means the return of obtuse moments where you don't know where to go next thus hurting the otherwise excellent pacing. 

That said, Metroid Dread certainly represents what Metroid is about, and it is the first entry since Zero Mission that I can say hits A-tier quality. 

#9: What Remains of Edith Finch 

I played a lot of story heavy games on Game Pass. And if I had to pick one that I considered the best among them, I would pick this one. Any game that can make me emotional is something to applaud, and What Remains of Edith Finch manage to successfully do it a couple times. 

I often think about what makes something deep verse something that is pretentious, and this game served as a good case study on that question. At no point was I asking myself discussion questions you would hear from a high school English class about themes or symbolism. When I finished Edith Finch, I was left with questions about myself. How I've approached life and regret. How my mortality has shaped, hindered, and freed me in all my life's moments. I took my own meaning, and I didn't feel the game judged me for it. That's art. 

For a while, Gone Home was the gold standard of the typical walking simulator, but Edith Finch might be my new benchmark. It's beautifully well written and one of the most emotionally gripping games I've played in a while. 



#8: Mighty Goose

While story games are great, they have a tougher time competing with games where you play as a goose operating a mech suit. 

Mighty Goose is a quick and satisfying run & gun. There is so much eye candy in the animations and the sound design. The sense of scale is insane especially when you consider the number of people on the development team. You could have told me this game was Metal Slug 8, and I would believe you assuming you explained why we are playing as a goose. 

I would have loved to put TMNT: Shredder's Revenge on here, but Mighty Goose snuck in to be my favorite arcade style experience this year. I loved this game.


#7: Tunic

When it's 2 a.m., I have to get up early for work, and I am still playing through a game, then that game must have the special sauce. 

Tunic is my game of the year if we are talking strictly 2022 games. The mechanic of using a retro style game manual is one of the most genius game design premises I've seen, and it carries it effectively throughout the entire duration of the game. 

Weak Dark Souls combat, clunky menu inventory, and weak late game puzzles aside, Tunic pulls on an unique gaming nostalgia that I surely miss. I will never be able to play a 'game' for the first time, but Tunic lets me remember that feeling of playing something completely foreign to me. 

I made me think of the days when I played Pokémon Stadium and Donkey Kong 64 before I learned how to read. I didn't know what Dizzy Punch was, but I knew when I chose that attack Kangaskhan did a little dance and completely obliterated the opponent. 


#6: Looney Tunes: Sheep Raider

I hate under the radar games. They are often phenomenal games that hit every button, but their one flaw is that no one is around to recommend them to me. I have to get lucky and wait for some YouTuber to happen upon it and recommend it in one of their Underrated Gems compilation videos. And even then, sitting through those videos don't always yield great results.  

I have to give special thanks to Gamechamp3000 for recommending one of the best yet most obscure games ever. 

Sheep Raider is a puzzle platformer where you play as Wile E. Coyote. Or wait, Ralph Wolf..."holy shit, they were two different characters." 

Anyway, Sheep Raider involves the player stealing sheep and escorting it to a finish circle. Of course, there are obstacles. The main one being Sam the Sheepdog who guards the sheep in every level. And so, the player has to work around the environment and use gadgets cleverly to complete the level. 

I always put Looney Tunes games in the same category as your average third party license game. But holy cow, this game does not mess around. Sheep Raider is such so authentically Looney Tunes. This game is "makes you feel like Batman" on crack. I love how this game translates the feel and charm of Looney Tunes into not only the aesthetics and animation but also in the game design too. 

Because you are playing as a Looney Tunes antagonist, the game likes to fuck with you. Bridges over giant chasms will collapse under you. Items that work swimmingly in one level will backfire in another level. The game will just drop random monsters just as you think you are about to beat the level.  It's troll-y but not in a way that it will frustrate the player. It's too tongue and cheek to be mean spirited or annoying. Granted, it doesn't avoid the annoying all together. Certain sections have quite a lot of trial and error which could waste precious time. However, since I used save states, this become mostly a nonissue. 

Camera issues aside, this game has aged superbly. Every level is so cleverly designed. It's the right balance where the player has to apply the basic lateral thinking of a puzzle platformer but must also apply a cartoon logic, and the game does a great job at putting you in that space. It was so great playing in this sandbox trying to figure out how to outsmart the game. And despite the same premise in every level, the creativity and variety in puzzles and obstacles means Sheep Raider never got stale.  

#5: Lost Odyssey 

Is there a term for an RPG where the story is whatever but the gameplay slaps? Like a reverse Earthbound? Well whatever it's called, I would put Panzer Dragoon Saga and Lost Odyssey in this category. 

I was unsure about if I was going to talk about this game on this blog. This blog could have appear as an entry to an Ode to More Stories I Haven't Finished. I had the bad luck of starting this game before having to change my living situation, so I had to pause this game for a few months. And if you play games, you know pausing a game for that long can be a death sentence to that play through, so I am happy that I stuck it out to talk about it here. 

Despite getting far less free time this year, I made it a point to finish this pretty lengthy game. I figured might as well. If I can put almost 150 hours into another game you will see on this list, I can put at least forty in this one.  

But going back to my previous point, this is an RPG with really good gameplay and a whatever story. Granted, it is not as whatever as Panzer Dragoon Saga. The story has the minimal requirements of having likable characters and a plot with stakes. But on a deeper level, the plot is a tad convoluted and extra backstory is told through long text dumps that interrupt the gameplay too often. Cutscenes also start to drag especially in disc 3 where it might as well have been a mp4 file. 

But like I said, the story is whatever. In that, it can be completely ignored in favor of the game. 

For an RPG, I expect the gameplay to do three things right. Min-Max leveling has to be lenient to where spreadsheets aren't required to progress the game. The systems have to be deep but intuitive. And finally, random or extra encounters have to have ways to easily be minimized or avoided entirely. Panzer Dragoon Saga, for example, nails all three, so how does Lost Odyssey fare? 

First, min-maxing is very simple. At its worst, there are certain equips that are necessary to manage certain fights. However, this is only egregious in the earlier sections when you are less equipped. As you progress, as long as you are capable of doing basic crowd control, contingencies for status effects, and heal stall strategies, you will be fine. 

Second, systems strike almost the perfect balance of deep but easy to use mechanics. Lost Odyssey is a layered sandwich of mechanics, but all of it is easily understandable. There is a formation mechanic where back row units have a defensive boost which weakens as the front row endures more damage. This mechanic cleverly applies to enemies lending itself to some of the more interesting boss fights. Certain characters can learn skills and spells from other characters lending to some very customizable set ups. And of course, there is standard RPG combat (i.e. elemental spells with its weapon triangle, stat boosting mechanics, status conditions, and items). 

Unfortunately, it doesn't quite fulfill the encounter part. It certainly has the pieces. The random encounter rate isn't Persona 1 level of constant. You can equipped a run away skill to avoid battles. Experience gives a clear indicator when to stop bothering with enemies so you organically don't over or under level. That said, it still commits the nearly unforgivable sin of having to watch an unskippable animation at the beginning of every random encounter. So even if you can skip all battles, it will take almost a minute to do it. And over the course of a 40 hour game, that adds up severely. 

Thankfully, this is about as bad the combat gets in Lost Odyssey. To reiterate, this is the first time I got engrossed in an RPG system since Panzer Dragoon Saga. And like Panzer Dragoon Saga, it is a bitch to get since it is exclusive to the XBOX 360. Hopefully one day, we will see a solid remaster to this game. If only we lived in a universe where poorly sold RPGs got ports. 


#4: Inscryption

Contains Major Gameplay Spoilers 

Another last year title that I unfortunately couldn't play at that time until the beginning of this year.

A lot of what is expected from a game is its gameplay loop. The cycle of a level and it repeats itself. It is a structure as common and ubiquitous as the 3 & 5 act structure or sitcom equilibrium. While Inscryption does a lot of impressive subversive things throughout its ten hour runtime, I think its strongest trick is how it interacts with the gameplay loop. I've never seen a game so brazenly and consistently take gameplay loop after gameplay loop and just throw it out the window. 

You start out with a pretty run-of-the-mill roguelike. And with how well developed the atmosphere and gameplay loop is, you figure that, at the very least, that most of the game will be set in this creepy cabin. Well not so. It is not long before you're thrown into a pre-N64 RPG complete with free form deck building. And just when you think it is going to commit to this direction, it throws you into something completely different. If this game had more resources, I wouldn't be surprise they kept up this act till your blue in the face. 

I believe this above all things is why Inscryption is on this list. While there is nothing wrong with a gameplay loop in the same way there is nothing wrong with the three act structure, there is something exciting to when the rug is pulled right under you, and you are forced to interact with a different set of rules. And more impressively, it manages to do this while revolving around this in-universe card game. 

Sure, the roguelike elements aren't my favorite (even among the candidates on the list as you will soon find out). It is not a very challenging* game once you overcome the learning curve. And yeah, the story is pretty pedestrian when you take a step back and look at is as a whole. But in short, I think Inscryption puts its pieces together elegantly creating one of the more memorable experiences I had this year. 

*I am aware of the Kaycee's Mod which includes more difficult challenges. However, at the time of writing, I haven't played it. Whoops, I guess.  

#3: Dicey Dungeons 

The danger of roguelikes is how easily they can take over your life. And in the ones where you can play with just a keyboard and trackpad, it's tempting to just turn on a game while you're at school or at work. I'm surprised then that I didn't get fired over Dicey Dungeons because I certainly snuck a few runs of this during my forty hour work week. 

Dicey Dungeons is a game made by the same guy behind VVVVVV. You wouldn't know that immediately because the game has such a different style compared to the aforementioned game. Where VVVVVV is a game with primitive graphics, a simple story, and some basic controls, Dicey Dungeons is flashy, brimming with personality as well as narrative, and overall very different than from what I expect from the creator of VVVVVV. 

There is however one similarity. Both games present you with a seemingly simple premise that is thoroughly explored. In the case of VVVVVVV, its single mechanic of switching gravity is taken to such a extreme you can't possibly imagine how it can be explored further without adding additional mechanics. For Dicey Dungeons, this mechanic is rolling a series of dices that can be used to activate cards that either attack, trigger special abilities, and or inflict status conditions. The expectation would be that Dicey Dungeons simply adds a ton of different cards, but Dicey Dungeons does a lot more than that. 

On top of that, you also have different characters that interact with the dice in different ways, and this is where Dicey Dungeons shines. The differences start out minor, but it is not long before you're playing around Black Jack mechanics, a magic/mana system, or full on deck building. There's a learning curve. But once you get a hang of it, each character becomes immensely satisfying. 

It's more than your average roguelikes where each character are different but more or less have the same feel. Each character feels like almost different games entirely. It's reminiscent of Slay the Spire where each character forces you to use the core mechanics in different ways. 

You also have in my opinion one of the strongest final bosses in a video game as of late. It reminded me of Gruntilda from Banjo Kazooie where the villain that mocked you throughout the entire game is paid off with a challenging, involved, and interesting boss fight. 

I love this game. With how many great rogue likes are out there, it says a lot that I consider this one as one of my favorites. 

#2: Binding of Isaac: Repentance 

Binding of Isaac was my most played game of 2022. And considering I played this game immensely throughout the 2010s should go to show how addictingly fun this game is. Oh by the way, my final tally was about 136 hours with 62% of the achievements completed. 

Most of what I will say I have said in my retrospective. However, as a TLDR, here is a quick summary of what I think of Binding of Isaac. 

Binding of Isaac is one of the few games I have a tough time putting down. Despite not liking time sink games, I can easily sink hundreds of hours into this brilliant game. There's genuine variety in both how you play and the decisions you are presented. Plus, on a cathartic level, the game has some of the best synergies in rogue like history. This is the only game I can think of where I can feel godlike and not make it feel dissatisfying. 

The only reason it isn't number one is that I am technically grading the game on the Repentance expansion alone. And while Repentance is solid, its additions has some annoying problems such as the missed opportunities with the alternate routes and some badly designed new characters. 

Still, the fact that an expansion alone made me go back to a game and sink another hundred hours shows the sheer value of this game. If you are an economical gamer, then Binding of Isaac: Repentance is one of the wisest investments you can make. 

#1: Klonoa: Door to Phantomile

I technically finished this game last year on Dec. 31st. In fact, finishing this game was the last thing I did before the start of 2022. I thought I was going to have a deep debate on whether I should count it on technicality. 

Thankfully, I needn't bother answering that question, because this year we finally got a rerelease fans have clamoring for. And so, with the game back as an eligible candidate, I decided to replay the game. And after finishing it a second time, I can say that this basically became my game of the year twice.   

I heard about Klonoa for the longest time. It was commonly referred to as this amazing and overlooked mascot platformer by pretty every game pundit I watch. There is clearly a lot of reverence for this series, but the quality doesn't really show on the cover. It was from actually jumping into the series that I felt the last and biggest regret of 2021. That I slept on this series for way too long. 

All people had to tell me was that this series was basically 2-D Banjo Kazooie, and I would have played it sooner. Klonoa has this sincere and childlike charm. Where in Banjo Kazooie you just accept that you fight carrots and harass camels for puzzle pieces. Klonoa has you ride a flying fish and talk to characters that make Animal Crossing noises. It's a simple game that's immediately satisfying. It's not bogged down by tedious collectables or poorly designed gimmick levels. It's pure platforming with puzzles that work effortlessly with the core mechanics. 

The game is short, but it doesn't overstay its welcome because of that. It also lends the story a natural length avoiding the common problem video games have where the story has to contrive ways to prolong the game. 

The story was the biggest surprise for me. It has a lot of rich sentimental value that blindsides you near the end. I know the term "Pixar quality" lost some meaning these last few years, but that's the only way to describe the cute and affable qualities of Klonoa's characters and writing while retaining its emotional effect on the audience. 

If I had to give it one nitpick, the main collectable could have conveyed whether you accidentally skipped one. As it is now, you won't know if you missed one until you complete the level. Thankfully, I only had one situation where I had to repeat a level to find a missing collectable, but I wish the six collectables could have numerically filled each slot to reassure the player that they are on the right track. 

I have enjoyed a few other Klonoa titles throughout the year, but none to me compete to the stunning simplicity of the debut title.