Tuesday, December 31, 2024

My Favorite Games of 2024



Man, where does all the time go? Cynics may say it went down the toilet. Whereas others will say they went to gamin.' Regardless, it's that time once again. Three blogs. Three of my favorite things outside of cheese sticks. It's the Top Ten Favs of Video Games, Movies, and TV Shows/Other of 2024. 

As always, we start with video games. Only games I first played and finished in 2024 are allowed. I hate being exclusive to just current year releases, especially in 2024. Nothing against this year but a year of mostly rereleases and expansion packs, it didn't quite reach the stellar lineup of 2023. Like spoilers, half of this list are leftover games from last year that I didn't get around to until now. 

But hey, not every year can be a banger.  So let's not dwell and talk about my Top 10 Favorite Games from 2024/also from 2023, 2018, and 2000. 


10. Thank Goodness You're Here

Sorry Eternal Darkness, you got snubbed for a tiny British man simulator. 

In the world where games like Squirrel with A Gun exist that seem to lack any effort and are mere meme fodder for Twitch and Youtube let's plays, it's nice to see a silly little game with an immense amount of work put into it. 

Not since Conker's Bad Fur Day has a comedy been this elegantly designed. I remember in my retrospect for that game how everything in that game is properly set up. In the designer's words, nothing in Conker's Bad Fur Day should just 'appear,' and Thank Goodness You're Here follows a similar philosophy.  

I was also stunned how good the pacing is. This game has that airport wayfinding design. You can be foggy, dumb, or under the influence of a substance. It will still be immensely difficult to get stuck, and it does all of that with smart level design. Not a UI or Ubisoft marker in sight. 

And even in a rare case where you get stuck, the game is littered-quite literally-with visual gags within the trash, signage, and shop items. There will always be something to be entertained by. 

This game is an instant classic that I highly recommend everyone play.


9. Balatro

Yeah yeah yeah, Balatro is crack and kept me up well into the night. 

I ain't got much to say on this one. It became the indie darling of this year, so everyone and their gambling addict aunt has gushed about this game. 

However, it is a fame that's well earned. Balatro is unique and well designed. It takes the complexities and decision dilemmas of poker and sprinkles in some well-design roguelike elements. I never had drugs with fentanyl in it, but I imagine it's similar to adding roguelike elements to poker. 

It's got great presentation, and the creator seems like a swell dude. An overall happy-ever-after ending like Snow White or The Onion buying Info Wars. 




8. Another Crab's Treasure & Lies of P




I try to minimize ties on these lists. I don't know. It messes with my Feng Shui. However, I couldn't for the life of me choose which Soulslike I like more. So fuck it, both can share the spot. One for being a clunky yet unique soulslike and the other for being a polished yet samey soulslike. Both annoyed the shit out of the me with boss fights with convoluted attacks.  

This is the second game from Aggro Crab to make it on the best of list, and my crystal ball tells me the team behind Lies of P will follow suit with their second title. These devs are on my short list of game developers to look out for. You can be rightfully cynical about the state of gaming. However, games like these give me the reassurance the medium will be just fine. 



7. Sea of Stars

Sea of Stars is an homage to Chrono Trigger. But in the process, they inadvertently took cues from Golden Sun. In that, the story falls a bit flat but the gameplay is dope as hell. 

Sea of Stars is a reminder that the indie scene is a completely different scene than it was ten years ago. Ten years ago you will be struggling to find any traditional RPGs that isn't a post modern attempt to recreate Earthbound. Now, we have RPGs with the visuals and production values on par with the some of the best pixel art RPGs out there.  

And hey, I really like the gameplay. A easy to use, hard to master system that feels like a more elaborate version of a Mario RPG. Good stuff. 




6. Astro Bot

If a highly produced 3D platformer that wasn't made by bellends comes out, there is a high likelihood it's going to be on this list. 

Astro Bot is immensely derivative. There's no arguing that. However, it's the best case scenario for a game like this. They didn't skimp on the gameplay or polish. The Playstation graffiti isn't a crutch but an avenue to have a Triple A studio make an awesome 3D platformer in a time where that kind of thing would scare the pants out of risk averse executives. 

I hope the Astro Bot team has gained momentum with this success to build something unique and uncompromising in their next project. And if in the worst case scenario where they're stuck making Astro Bot sequels, if they are as good as this one then I can't complain too much. Ill take derivative but fun 3D platformers over predatory Triple A practices any day. 

5. American McGee's Alice

A rare case of a game that was in my backlog for the longest time actually meeting expectations. 

American McGee's Alice has its jank. That Ocarina of Time level jank where you have to wonder how it captivated audiences back in the old millennium. However, underneath is a game that's uncompromising and full of soul. The atmosphere is top notch, and Alice is one of my favorite game protagonists out there. It says a lot about a game's quality that highly frustrating things like spongy enemies, a terrible camera, and awkward platforming didn't stop me from being completely absorbed 24 years later. 

I talk about it a bit more in my Games I Missed entry. Go check it out.  


4. Hi-Fi Rush

Hey, I also already reviewed this one

I mentioned this game in last year's favorite games list. And funnily enough, if I played Hi-Fi Rush the year it came out, I would have put it on the number four spot of that list too. 

I think that is the testament of the consistency of Hi-Fi Rush. I described it as a rollercoaster. And like any good rollercoaster, you get the same sensation every time. The writing and combat are top notch throughout. If you can't afford to go to Disney World, you should just play Hi-Fi Rush instead. At least Hi-Fi Rush isn't afraid to prominently show gay people. (ok, I swear last politically charged comment. I guess I was in a mood when I wrote this one). 










3. Guacamelee 2

Years back, I played the first Guacamelee and and thought it was solid. The sequel, on the other hand, is one of the best Metroidvanias I ever played. 

Now, I played this earlier in the year, so my memory is a bit of a blur. Thankfully, I had the presence of mind to write down one sentence in my notes that simply read "this needs to be on my best of lists." 

From what I do remember, the game is more of Guacamelee but not in the traditional sequel sense. Rather, it feels like a companion sequel, taking the concept and putting it under a different context. Now, instead of a wacky luchador storyline with a light and dark world, it's a wacky luchador storyline venturing through the multiverse. And with multiverses being the current fad, seeing a game take the piss out of it in such a confident and stylish way just reinforces how well made this game is. 

A lot of Metroidvanias, even some of the good ones, have hiccups along the way. But with this, I struggle to remember any frustrations that are typical with Metroidvanias. The writing is affable. The shop system is balanced, so I always had a need for coins until near the end of the game. The difficulty curve is perfect ending in some of the most satisfying platforming challenges I've played. 

I would put this in my Top 5 of Metroidvanias. And with how competitive this genre is, that should explain why it's number three on this list. 


2. Talos Principle 2

I played both Talos Principles this year and adored them. And while I could easily place both as a tie, I want to single out Talos Principle 2 for upping the ante as they say. 

The naval gazing on display could easily be pretentious in less competent hands, but the Talos Principle series avoids those pitfalls by staying laser focused (no pun intended) on a core theme. This is a game exploring humanity and their place in the universe, and everything feeds into that. The gameplay being contextualized as tests for complex thinking, while arguably arbitrary, I argue is thematically perfect. After all, a game about thinking beyond yourself should have lateral thinking puzzles to reflect that. 

In addition, the sequel introduces more characters that offer different perspectives which evolves the comparatively sparse storytelling seen in the first game. 

The puzzles are also just solid. I guess it's easier than the first game though the practice of playing through the first game might have helped. Overall, the game brings out that "oh just one more level" mentality. This game could have reached the 2am status if my mom didn't have the no puzzles games after midnight rule. 

The game hints at a potential third game. And honestly, Im sold. A series that I initially slept on as that "laser puzzle thingy game" is now one of my favorite series of puzzle games. I cannot wait what this series has in store. 


1. Small Saga

It's rare for me to replay games. It's rarer for me to replay turn based RPGs. It's almost nonexistent for me to replay a turn based RPG within the same year. 

Small Saga is not innovative. In fact, certain segments are straight ripped from the Final Fantasy series. However, Small Saga does what RPGs seldom do which is creating a game that's perfectly paced. The likes only seen in some of the best games in the genre. Add on the fact that it's in the same vein as Redwall and Secret of NIMH, and you got a recipe designed to be number one on this list. 

The writing and art style are rich. The gameplay is simple but cathartic and doesn't overstay its welcome. The world building is great. The music is great. Sure, it is very simple, but most perfect things are. 

Small Saga unfortunately got buried in a very competitive year of gaming. But I can at least give what little spotlight I have and recognize Small Saga as my favorite game I played in 2024.  

Monday, December 23, 2024

A 2024 Multimedia Roundup




It's that time of year where I look back at my year and info dump about media Ive seen, played, or masturbated to-mainly the first two. 

Of course, these aren't my favorite things this year. I'll talk about those in a later date. 

With that said, young mediums first. Let's start with video games. 




Video Games

Harold Halibut

I normally start each section with the entry that was on the cusp of making it on my favorites lists. For gaming, I have to give it to Harold Halibut. 

This game is a low key but far traveling frequency type of game. It's not the most mind blowing thing I've played, but it's stayed on my mind ever since I played it back in April. 

For starters, I must preface that Harold Halibut has a lot of things I like in a story. It has an emphasis on characters. The narrative centers around an interesting concept that informs the characters and puts them in scenarios that force them to make interesting decisions. From a video game standpoint, the concept is unique at least in the modern sphere of gaming. Sure, the schlub is about as common as you can get for a protagonist especially in point and click adventure games. And yeah, I believe an underwater city has been done before in video games, but it isn't ringing a bell. 

But thankfully, Harold Halibut has a selling point that's perfect for a IGN headline. The entire aesthetic is entirely stop motion animation. Now, all you need is the game to take exactly 65gb of storage space hostage and you can play this weird little game. 

Man, 65gb is a fucking lot for an indie game. Didn't enjoy the last minute computer clean up to get the game on my laptop, but I digress. 

Anyway, Harold Halibut does two things I really like despite being minimal in its gameplay. It's character driven serving a coming of age story which seldom happens in video games, at least one that's as interesting as Harold Halibut. I mean come on, a guy who falls in love with a communist society and becomes increasingly distant with the humans that raised him and their views on society. You won't see that shit get nominated for the Game Awards. 

The second thing is that it's quite well written. The dialogue is awkward and human. They never go for the cheap narrative devices like a cartoonishly evil executive or making the aliens sexy blue people. Everyone acts realistically and with depth. 

My only qualm is similar to a lot of games like this which is that this would be better as a TV Show. I personally don't think the interactivity enhances the experience all that much. Granted, you can potentially make the argument on the contrary as it certainly tries harder than games like Gris and Artful Escape. However, the gameplay was lacking for me, and that was enough to get it off the Top Ten list this year. 

Still, I still think it's worth looking at especially if you want a solid narrative. 

There is No Game

"What if video game characters had feelings?" I say jokingly to evoke the Pixar meme. 

This game has been compared to a Pixar film, and the comparisons are warranted. You have a concept that feels like it was pulled out of an ass of a nervous producer at a pitch meeting. The concept is then executed in such a confident and fleshed out manner, and you're face with a reality that an artist outsmarted you. 

I got whiffs of Ghost Trick where Im not sure if the story or gameplay came first. If a lesser artist thought of the gameplay first, they wouldn't have bothered beefing up as much of the emotional depth of the characters. And if the story came first, I don't think the gameplay wouldn't have been as creative or interesting. 

That said, There Is No Game can also be compared to a lesser Pixar movie. By that, I mean while the standouts are great, it wasn't the satisfying meal that you will feel long after you finished it. 

Because at the end of the day, you can put on all the bells and whistles you want. It is still just one meta joke just done in a million different ways. Impressive, but it's not the kind of variety I crave when consuming media. 

It's also a game that doesn't invite revisiting. The surprise from going in blind is the biggest strength with this game's narrative. But once that trick is played, the impact is lessened. 

It's overall a perfectly fine one off game. This would be the ideal game to put on a subscription service. After all, presentation is everything, and burying this thing in a library of games would make unbeknownst players discovering its hidden depth that much more meaningful. 

Just not the players reading this section. Ummm, spoilers....????


Kill the Crows

A game that has sent shockwaves through the indie scene was Vampire Survivors. I played it for the first time this year and can agree to its appeal. That said, one comment I heard said that Vampire Survivors feels like an arcade game from the 70s snd 80s. And to that, I have to disagree. I wouldn't call Vampire Survivors an arcade game but more a giant checklist that hits that completionist dopamine. And unlike something like Pacman, Vampire Survivors doesn't quite reach the level of skill expression and practice the difficulty of those arcade games compel. 

But if you want a game that tickles that arcade era, I'd recommend Kill the Crows. 

Like it's arcade peers, the gameplay can be explained in two sentences. You're a gun slinger gunning down waves of goons and monsters. And if a single bullet touches any flesh, it's going to fall onto the ground. 

This leads to a frustrating amount of fairness. I say frustrating because dying means you can't blame anything but yourself. All the enemies are well telegraphed and die in one hit just like you. Mistakes you made are clear meaning you aren't left with the vague sense on how to improve your play. 

Unfortunately, it's quality as an classic arcade game has a drawback. It's very thin in content. There are a sparse amount of loadouts and not many things to unlock. Unless you are a world record seeker, you might not get much out of it after reaching the ten hour mark. But at the same time, not every game needs a 40 hour runtime, a compelling narrative, or elaborate roguelike elements. Some games just want to be Pacman.

What's important at the end of the day was that I payed less than five dollars for this game and got more than my money's worth. In that regard, Kill the Crows is a phenomenal success and worth the impulse buy at a Steam sale. 


#BLUD 

The one of two games on here that had the prospects of really impressing me but fell short. 

#BLUD is a 2D hack in slash in which a teenage girl fights vampires in the art style of a Saturday Morning cartoon show. And as the hashtag suggests, there is a lot of references to internet culture and zoomers being zoomers. 

Aesthetically, it's perfect. The animation is wonderful and fluid. You can tell it was a game made by animators. You can also tell the game was made by animators because the combat fucking sucks. 

It's been a while since a game frustrated me this much. Jank is littered across every screen. You will get hit a lot, and I don't know how much of it is the fault of my own. Enemies will have different weaknesses in order to open themselves to an attack meaning awkwardly switching to different items which ruins the flow of combat. You also have to do this while other enemies gank you and chase you down. Invisibility frames are limited, so you often get hit twice by the same enemy. Sometimes as you are opening doors or the menu. 

It at times feels untested. There is one section that I loathed where you have to push an ice cube through a heat maze to make a bridge. But, fire vampires will spawn, and you barely have any room because you have a giant ice cube to push around and fire hazards surrounding you. And for whatever reason, this is one of the few rooms where these enemies will respawn. It is beyond jank. 

The overworld and side quests weren't compelling enough for me to do which in turn made the game more janky and difficult cause I wasn't stocked with upgrades. The overworld is too spread out and you move way too slow. This and the next game on this list really made me appreciate the elegance of A Link to the Past. It shows when a game doesn't learn from the lessons that Link to the Past taught masterfully. 

I find myself saying this a lot with indie games, but this could have been better as a movie or TV show. The animation and writing is when #BLUD is at its most polished, and I would have preferred to just watch that instead of having to slog through unpolished gameplay. I could see this being an alternate reality ABC Kids show where the censors were really bad at doing their jobs. 



Plucky Squire

I normally end each section with my least favorite. Or at the very least, a dishonorable mention. 

Now, Plucky Squire is no where close to being a bad game. Even within the scope of this year, video games had genuine dumpster fires, some on a historic scale. Concord became one of the biggest failures on par with ET for the Atari 2600. Ubisoft's first attempt at releasing a so called "AAAA title" was met with almost universal indifference from the community. Suicide Squad practically put the final nail on the coffin of live service games being the forefront of mainstream video games. Of course, Plucky Squire wouldn't even compare even if was twelve times as worse as what it actually is. 

However, this is the worst game I personally played and was the most disappointed by. I saw a trailer for Plucky Squire late last year and was immediately taken by the premise. But in short, I found the game too kiddie for my tastes. 

It's ok. The writing could have been worse. It just lacked any oomph to make me absorbed by it beyond the novelty of the art style. I suppose the best way to describe it is to compare it to its older brother, the Legend of Zelda. And even with the more stoic entries in the series like A Link to the Past, the games have an identity and vision that carries a sense of conviction. In Plucky Squire, its vision is simple puzzles and homaging iconic titles like Punch Out. For having such a clever visual style, the substance is rather bland. A few cute gags aside, nothing jolted me in the same way a Zelda adventure has. 

And then, I soft locked at a certain point. And in my experience, if you come across a soft lock and you're first thought is "do I honestly want to repeat a portion of a game I wasn't having fun with in the first place?" Then yeah, you should call it quits. Fuck this. The only squire I want to pluck is my dick. 

*At the time of writing, they added a streamlined mode that addresses some of the pacing issues. I still don't think it doesn't address the issues I had, so I have no intention to replay the game to see if it's now worth finishing. 

Other Mentions: 

Arzette: I already said my piece on it. I maintain it should get an award for Funniest Bit at the Game Awards.  

Botany Manor: Accidentally left it out of the Gamepass Review. Certainly a nice little puzzle game to pad out a gaming subscription service. 

Crow Country: I didn't find it as replayable as a classic Resident Evil title, but it was a solid title. 

Cryptmaster: Combat got too repetitive to get invested. I just want fun word puzzles and a snarky skeleton man. Why make me fight the same bitches? 

Ender Lillies: Really solid Metroidvania. It's a testament to the competitiveness of the genre that a polished, nearly flawless game is still nowhere near my Top 10 Metroidvanias. 

The Golden Idol Series: Solid deduction game with one or two horseshit sections that tilted me into taking an angry nap. 

Gravity Circuit: A game with really good movement mechanics. 

Gunbrella: Another game with really good movement mechanics 

Krimson: Great game that helped satiate me through my heavy metal phase this year. 

Slay the Princess: I want Jonathan Sims to narrate my life.


Movies


Destroy All Monsters and Minus One



This year, I went through all the Godzilla films minus TV shows and American edits. Initially, the purpose was to do a Films That Didn't Click entry on the more famous Godzilla films. But then, I fell into the rabbit hole. And now, 39-ish films later, and I am a different man. And what did I get out this? I'll tell you. I got two Godzilla films that were pushed out of a top 10 and a scrapped Films That Didn't Click entry because I didn't have much to say on it. 39 films to write a 300 word section. This is why I am not an entrepreneur. 

Anyway, to salvage as much of the Films That Didn't Click: Godzilla Edition entry as I can, I will start by saying that I had a long history of Godzilla. One of my first reviews I wrote was on Godzilla ('14), and it was as bad as the movie itself. Despite this, I never cared for the Godzilla films. 

After this marathon, I came to two conclusions. One they are brimming with potential but never crack the glass ceiling to being a masterpiece. And two, they really need to stop America from touching the franchise. 

Minus One is on the cusp from being amazing. Yes, it's great. But it's a case of 4.5 stars with rough edges that keep it from being a 5. I feel like Minus One is a really well made proof of concept. Proof that Godzilla can be intimate, grounded, and focused. It just needs a bigger budget and in my opinion a slightly better writer to iron out a few pieces of hokey dialogue and odd story choices (referring to the ending in particular). Like, can you imagine a Godzilla script penned by Bong Joon-ho? Heck Godzilla '14 shows that having someone like Frank Darabont merely hold a script for a little while can give a movie an iota of greatness. Imagine if someone as talented as that got to write a Godzilla film? I think Takashi Yamazaki is taking the franchise in the right direction, but he can't do it by himself, and I think it will a talented mix of people to take Godzilla to the next level.  

That or they can remake Destroy All Monsters. Yeah they they already did with Final Wars, but that movie sucks. Take a schlocky concept, avoid the Joss Whedon dialogue, make sure the pacing is good and the characters are likeable, and you got a winning film to eat popcorn to. Destroy All Monsters is the closest to perfecting the schlocky side of Godzilla, and I hope someday we get something more modern and stylish to take the mantle. I would ask the Americans to do it, but they are 1-4 in their adaptions being worth watching. 

Anyway, I could complain about Godzilla '98 but Im already pass the 300 word count. I got to move on. 



Slow

*spoilers included*

For YEARS, I wanted a bonafide asexual romance. And finally, we have Slow. And, Im happy to announce that this is the most accurate depiction of asexuality because it's about the misery and heartbreak of having to deal with straight people. 

Slow is about a straight woman who gets into a relationship with an asexual man and having to navigate that kind of nonsexual relationship. Spoilers, it goes poorly. 

I want to lead with that because this isn't a Love, Simon that celebrates a sexual identity and is just a cinnamon roll good time. This is a true to life and honest depiction of asexuality. So true to life, I would say that this will hit close to home for any asexual whose been in or try to be in an intimate relationship with an allosexual person.  

It was a tough watch man. And honestly, I would have preferred a happy ending asexual romance. However, I cannot deny how important a film like this for the asexual community. Often asexuals and their struggles are minimized. We are always the bottom of the Oppression Olympics in the LGBT community. 

This provides an angle that needs to be shown. That being asexual can be an isolating life. The feeling of being inadequate to someone just because of your sexuality. Slow depicts this beautifully. It doesn't antagonize anyone, and the acting creates a believable scenario of a relationship that isn't working out. 

A movie like this would certainly be a candidate for my favorites list. However, the movie has a rather slow (no pun intended) second act. I also wouldn't recommend this movie unless the person really wants some niche insights into asexuality. It's more nuanced than a Love, Simon, but the flip side is that it won't be effective in normalizing asexuality for a broader audience. Oh well, at least we have Todd Chavez. 




Lord of the Rings: Return of the King

Now since Ive seen Lord of the Rings before, I can't include it in my best of list. I know it sucks. But if I include rewatches, I will have to include Lawrence of Arabia and the Great Chipmunk Adventure, and the whole list will get bogged down. Like, honestly, do you want every list from every year from now on to include the Great Chipmunk Adventure, because that's what will happen. This is just another thing you can expect from a second Trump presidency. 

Anyway, this year I fulfilled a few major bucket list items by finally watching Lord of the Rings and Lawrence of Arabia in theaters. And if you're a Lord of the Rings fan, or even a fan of movies, you owe it to yourself to do a trilogy marathon in theaters. 

Return of the King benefitted the most from this rewatch. I was always partial to Two Towers, but I gained the newfound appreciation to the payoffs in Return of the King. The ending, one that I initially found too drawn out and frustrating, became one of my favorite endings ever with this trilogy marathon. There is a different feel to intimately sitting through the journey over a short period of time. 

As I was leaving the theater, it had been raining. And in the horizon, there was a double rainbow. And I thought, "man, there is no better way to describe Lord of the Rings." A trilogy that could have easily been a dumpster fire under different circumstances. One that's evident by the shoddy release of Rings of Power and Gollum. There is a freeing feeling knowing that corporations can throw all the money in the world at something, but you can't pay for sincerity. 

So yeah, I discovered Lord of the Rings is great. What a discovery in 2024. Maybe the next multimedia roundup, I can talk about the critically acclaim experience of a woman's touch. 


Megalopolis 

One of my most anticipated releases was Megalopolis. Not that I thought it would be good. Oh God no. I just knew it was the kind of movie that would be fun to talk about. 

Francis Ford Coppola is the kind of movie director that I respect than admire. On one hand, his raw creative energy has without question helped make some of the greatest movies ever made. 

That said, there is more to directing than "being creative" as evident of my freeloading classmate that I was assigned to do a group project with, and I think that's why Coppola's films these last few decades have been unable to succeed compared to his 70s filmmaking peers like Martin Scorsese. 

Megalopolis is what happens when you have a movie of just raw creative energy. No restraint, focus, or self-awareness, just "being creative." 

The entire movie could work in a theoretical sense. The movie is a modern retelling of Rome which has worked in Titus. It has wild imagery and evokes ambitious themes on our society. And again, things from Brazil to Mulholland Drive have succeeded in doing just that. It tries to be a throwback to old Hollywood. It tries to be an allegory to American politics. It tries to-fuck it everything. Megalopolis is the most unyielding force of ideas outside of a Kojima project. 

The problem is that Megalopolis is completely nonsensical. It throws basically every idea that Coppola likely had in the last thirty years and put them in a melting pot hoping it would create a wonderful soup and not a soapy mess. For that, I can at least respect the pure uncompromising nature of the movie. However, going back to what I said, there is more to storytelling than being creative. Coppola chose creativity over creating a satisfying narrative, and you can't live on creativity alone. 

It's frustrating because Adam Driver and Audrey Plaza do a solid job with the material. If the movie was reworked, I could see this movie having the best of both worlds. Channeling Coppola's ideas while still having compelling writing for an audience to emotionally connect to. Instead...well...it just sucks.

2025: A World Enslaved by the Virus

My fondness for bad movies means Im compelled to write about at least one bad movie during these round ups. And man, I have been waiting all year to write about this piece of shit. 

I mentioned in my blog about Worst Movies that I don't think this isn't the ideal Worst Movie. And yeah, there is not much to talk about hence why I didn't write a standalone review for it. That being said, that has stopped this movie for staying rent free in my brain throughout this entire year. 

Remember when propaganda films were well made? Like, say what you will about Birth of a Nation and Triumph of the Will, but cinephiles can't deny their innovations to not just their genre but to cinematic language as a whole. They were filmmaking pioneers. But now? Now, they're just this shit. How far we've fallen. 

Part of me wants to rag on the social commentary that has compelled mass shootings, anti-LGBT legislation, and anti-vax sentiments. But honestly at the end of the day, this movie is too boring to even be effective Christian propaganda. I can imagine a group of MAGA hats screening this for a movie night and being helplessly bored despite helplessly trying to agree with its messaging. 

The only positive about this movie is that it highlights the reality of when we do eventually take over and enslave all the Christian white people. I cannot wait. I have leaves that need to raked. I got a bathroom that needs cleaning. Id like to have my white slave sooner rather than later. Imagine how much I can get done? And because they're so disposable, they require absolutely no maintenance! You just pop them in the head and throw them in a ditch with the other disposed white people. 

...anyway, this movie ain't worth watching. 


Other Mentions: 

Deep Sea: "She's a ten but has a boring personality" in movie form.

Joker: Folie a Deux: Those who loved the first Joker movie despite it being wholly unoriginal and pretentious sure figured it out this time. 

Late Night with the Devil: Someone put David Dastmalchian with a proper budget for a Oscar campaign so this bastard can get an Oscar already. 

Longlegs: Oz Perkins is the teacher's pet of horror movie directors. Of course, the movie is good. 

MaXXXine: Someone should tell Ti West that Censor already exists and did this premise better.

Memoirs of a Murderer: Tried to watch Memories of a Murderer and accidentally put this on instead. Apparently, this is an reoccurring issue. In any case, the Koreans know how to make a good thriller, and this movie reinforces it. 

Once: Solid romance movie whose soundtrack probably would appear my Spotify Wrapped if I had one. 

Raw Force: A legitimately solid B-Movie. Great if you need something for a movie night. 

Sex, Lies, & Videotapes: Glad to finally get this off the blindspot list. Really solid film that holds up fairly well. 

Will and Harper: Surely, we can have a movie someday that has a trans person and isn't forced to discuss the horrible shit they go through because bigots are deplorable. Well, I imagine we will someday, and don't call me Shirley. I identify as a man. 

Television

Promise Me, Dad

Instead of starting with a show that barely missed the best of list, let's start this section on television with a book I didn't finish. 

Promise Me, Dad is a book written by Joe Biden. And if you know me well by now, you know this is just an excuse for me to talk about the election, and I won't have a single thing to say about the book itself. So, let's skip the foreplay and talk about the things I actually want to talk about

I had a tradition where I wrote a blog post about the presidential election. And this time around, I didn't do that. And the simple explanation is that I didn't have anything new to say. This election would determine how predictable the next four years will be, and the nation decided unpredictability-and not the good kind. 

I guess to tie it in to Joe Biden's book. Life is not meant to be easy. Everyone is vying for their own self-interests. And even if everyone was sing-songy wonderful, it wouldn't stop the darkness of cancer and other circumstances completely beyond our control. There was a comfort reading Biden's rumination on tragedy. Biden had everything thrown at him, but he remained resilient and became one of the most powerful people on the planet. Regardless of what you think of his politics, you can't deny how inspiring Joe Biden's career was. And despite Kamala Harris's defeat, it doesn't takeaway Biden's gallant gesture to step down. A humility that the Republican party can't hope to replicate. 

I guess that's my takeaway from this year. We as a species are incredibly strong. We can overcome anything thrown at us. It's just this time we have to be resilient against a common trope in American culture: out of touch racists who haven't outgrown their barbaric insecurities. 

Anyway, that's my review of a book I didn't finish. 



Scott Pilgrim Takes Off

Now let's finally talk about a TV show...(that I technically watched last year but forgot to put it in last year's Multimedia Roundup.

Anyway, in short, it's fine. Which if you're from the future, that statement might mean nothing to you. But you must be cognizant of the fact that this is apparently a highly contrarian opinion for 2023/2024 standards. People LOVE this show, and it simply didn't click with me. 

The short answer as to why was because I really LOVE the Edgar Wright film, and the things that are great with that version isn't there in the TV show. 

The Edgar Wright film is a perfectly edited experience of human beings acting like cartoon characters and Scott Pilgrim Takes Off is a well-animated show of cartoon characters acting like cartoon characters. It's that distinction that I want to focus on. 

A lot of people rightfully prop up the advantages of animation. There is a lot you can do with animation. However, people underrate the qualities of live action in movies and television. Actors have more facial expressions to work with and more control on how they express themselves. And if you don't have the budget or the talent, that is hard to replicate in animation. It's telling that despite using the exact same cast, I was more fond of their live action performances than their animated ones. 

The editing is also a major factor. The difference is felt as the editing in the movie is one of the best displays of editing in movie history. To go from that to ok-ish editing, I can't help but feel underwhelm even when amazing action animation is on screen. To see what I mean look at how Ramona dyes her hair in every episode versus how Scott Pilgrim gets ready in the movie, 

Don't get me wrong, this show does a lot of things right. I suppose I need to make a full review of this or something because there is a lot to talk about. But my impressions of this show were middling, and I need to shed my truth so I stop feeling insane over it. I figured if I am going to have a very contrarian opinion on something, I should qualify why. 

Elsbeth 

Ok, now we can talk about the show that I watched this year. 

Elsbeth is a spinoff of fuck I don't know Red Dwarf?!?! I honestly don't give a shit. My family just put it on during dinner, and it was such a cozy watch that I decided to watch more on my own free time. 

Anyway, if you want my views on #acab in TV form, Elsbeth is pretty close to being accurate. Although, it never occurred to me to have every police force being monitored by an annoying but well-intentioned soccer mom. I suppose I need to adjust accordingly. 

Anyway, what almost carried this show to the number ten spot of my favorites this year was the titular Elsbeth. Carrie Preston is wonderful as Elsbeth and does her best to carry what is essentially a generic procedural show. 

And to credit other positive aspects of the show, I appreciate the show for not taking itself too seriously. The show favors casting comedic actors for a lot for the episodes including Daniel Davis who is best known for the Nanny. As a fan of that show, I was delighted to see my man Niles on screen again. 

That said, it suffers greatly from the procedural format. And unlike something like CSI, every episode Ive seen starts with revealing the killer. Not that is a deal breaker since procedural shows are pretty predictable anyway. However, I struggle to think of what the show does to engage its audience other than Carrie Preston. The narrative doesn't evolve beyond the procedural structure making everything feel samey. I suppose the show attempts to have an overarching investigation. But again, the twists and turns are rarely engaging. And even forgiving that, the characters outside of Elsbeth are rather dull. 

By the tenth episode, I realized I wasn't getting anything more of it, so I stopped. That said, I enjoyed it all the way before that. If you can tolerate sameyness better than I can, I would recommend Elsbeth. 



Shangri-La Frontier

When I was a kid, a premise I was always a sucker for were stories about being in a video game. You got Spy Kids 3D annnnd there's Scooby Doo and the Cyber Chase. Ok, that's really the only ones worth mentioning. I guess what I am trying to say is that cynicisms of adulthood have made me jaded in getting a really great stuck in a video game story. 

The problem with these types of stories for me personally are that they don't really take advantage of the premise. They may have clever rules, gags, or set pieces. But at the end of the day, they are basically glorified fantasy/scifi stories. I mean fuck it says a lot when Spy Kids 3D is about the best we got from this genre. 

Anyway, Shangri-La Frontier is closer to hitting the spot to what I want from this core premise. 

The plot is simple. A truly bonafide gamer tries a new game and attempts to beat the game's super bosses which have never been beaten. 

The premise is fantastic. As someone who plays games in a similar way as a the main character, to see something grounded and true to life is lovely. Because let's be honest, these stories are never grounded. For a genre where it's about playing video games, they have outlandish stakes. Always life or death, saving the world, something always happening that's quite intense. Like I think Elden Ring is hard, but Im not at risk at losing my job or my kidneys if I don't beat Melania. So, it's nice that a premise is at the end of the day just a obsessive gamer just enjoying a cool video game. 

So the premise is a solid foundation for a fun action anime. My only complaint is that I wished they went further with the concept. The MMO setting still feels like a normal fantasy setting with NPC characters that don't act NPCs. The way the MMO is 'designed' doesn't feel comparable to modern video game design sensibilities. 

It could have benefitted since the show doesn't have much beyond the interesting premise. The characters are fairly stock, and the writing both in the realities of game and their real life weren't absorbing enough for me to watch all 25 episodes. 

But I lasted longer with this than most anime. 18-episodes before quitting is leagues farther than before the cute girl starts dancing through the credits of episode one.  

Uzumaki

Hooo boy, we ain't leaving Junji Ito land with this one boys. 

Let me start by saying that similar to Plucky Squire, I don't feel this was a bad show. Or at least, I don't have the vitriolic hate that many have towards this adaption. On it's own merits, I enjoyed it for what it is. This is just another case of disappointment that is unfortunately shared with the entire anime community. 

It's less a dumpster fire and more a tragedy. It's another chapter in the "What Could've Been Great" by George Lucas (*TM* Redlettermedia). 

I still believe an adaption of Junji Ito's work is still possible. And honestly, I think the lesson learned that I had from this debacle-other than the reinforcement that bad management can always ruin a good thing-is that the first great Junji Ito adaptation will not be what we imagine. Here we have an adaption that merely puts movement to Junji Ito's art. It's what I imagine a lot of fans picture as the ideal way Uzumaki could be envisioned. It's a sight to behold. But even if every episode was top notch, I don't think it would have satisfied me. 

There is a saying that if people gave fans exactly what they want, they wouldn't give anything new, and that's my interpretation of Junji Ito fans. In my opinion, the first great Junji Ito adaption will be completely alien to fans. Ironically, the draw of Junji Ito, one that unnerves through the unknown and the foreign, would be adapted in a safe and generic way if left to fans and executives. 

The thing that comes to mind is Kubrick's version of the Shining. The differences between those two are striking. And yet, the Shining is often regarded as the best Stephan King adaption. 

I feel the person that achieves this feat will be someone who is faithless. Someone who is completely out of left field. The premise alone will upset fans, but the artist's conviction will hold strong. And by the end, the fans will come around. Uzumaki is a lesson that true great art doesn't pander. It takes compromise from the artist but also from the audience as well. I don't know. I guess what Im saying instead counting your Hatsune Miku rosary for a better Uzumaki, maybe venture out of your comfort zone and try something new instead. You already done it once if you got into Junji Ito. Maybe now is the time to do it again. 

Man, when did this become an open letter to anime fans?





Other Mentions: 


Battle Game in Five Seconds: I need to get back on this cornball of a show. Glad edgy middle schoolers are getting representation in the writers room. 

Check it Out with Dr. Steve Brule: There is only so much of this humor I can take before I get bored by it. So I didn't finish it, but I appreciate it nonetheless. 

Hacks: It's ok. Hannah Einbinder and Jean Smart keep it above water with their acting. But idk, I wouldn't have nominated it for all those Emmys and Golden Globes. 

Kill la Kill: Ehhh, it's alright. Wish it leaned on the Cartoon Network comedy over the perverted anime shit.  

The Morning Show: Take my Hacks comment and replace the two actors with Jennifer Aniston and Mark Duplass. 

The Offer: The writing is kind of crap, but they're worse things to watch on television.  

Quiet on Set: The overabundance of culture writers dilute the show, but I'm glad the victims were able to share their story. 

Secret Level: Woof, some of those episodes are rough. The Megaman episode was fun though. 

Scoob and Shag: It was a blast reading it go from stupid funny to a genuinely serious Shonen. But then, it stayed serious, and that's when it lost me. 

Smiling Friends S2: CTRL+C and CTRL+V my review back in 2022. Still good and still not the godsend people make it out to be. 






Tuesday, November 12, 2024

An Ode to Games That I Missed

 
After my movies I missed entry, I wanted to do something similar with games. Of course, I couldn't finish as many games as I would movies. I couldn't finish one game a week. Jesus, I got a job unfortunately, and I can't sneak a session of Super Meat Boy while clocked in. My boss would be wondering why I was screaming so much. 

Anyway, like last time, I will review six games I played throughout the year that I would consider blindspot games. Games that are well known that I never played. With that said, the first game I want to talk about is...

Nights Into Dreams

The later Sega consoles are a big blind spot for gamers as they are a great mix up of having a lot of exclusives and those exclusives being inaccessible due to the console not selling well. Yeah, I imagine some would love to play Panzer Dragoon Saga. But unless you have an emulator, you are going to pay upwards of a thousand dollars to play it. 

Thankfully, a few of these Sega games have escaped containment such as the cult classic Nights Into Dreams. 

This game has been on Steam for years, so it's been accessible for awhile. The thing that kept me from playing it is...well look at it. It doesn't exactly advertise itself. In fact, it's not even clear what kind of game it is, and I ain't spending money to find out. 

Well, I finally caved in. And, I don't wanna say I regret playing this sooner, but I understand why gaming buffs adore this game. 

For those as confused as I was as to what the hell this game is, Nights is an arcade title where you fly along a set path collecting blue balls to destroy alien like capsule things. Why? Fuck if I should know. We are in dream world. And these two children you play are probably having a rough time with puberty right now. 

Anyway, the draw of the game is twofold. On top of destroying capsules, your goal as a player is to build a high combo, and it's pretty fun. Controls are smooth. And once you understand what the game expects from you, it's a matter of learning the layout and schmoving through obstacles. And since this is an arcade style game, the levels are short enough to where redoing them upon failure isn't too much of a punishment. 

But let's face it, people didn't tell me to play this game for the gameplay. We are here for the soundtrack. And good God, is this soundtrack good. This will come up again in another game on this blog where the soundtrack just carries the rest of the game. I honestly believe the reason Nights is even talked about as a classic is because of the ost. 

If I had to find a complaint, and this is totally entitled, but I would prefer to see this concept in an actual game. An arcade game is fine, but I was done with it in less than a couple of hours. If I could play Nights in a 3D collectathon style platformer, I would adore it. 

I guess I could play Balan Wonderworld if I wanted that, but that's like intentionally stepping on a switch in an ancient temple. It would be the level of self-sabotage that's concerning even for me. 

I guess that's the tragedy of Nights. It's similar to Klonoa. You have a premise of dreams which almost a bottomless gold mine of ideas. This is prime to get franchised the hell out of like Sonic or Mario. But instead, it is only relegated to a few unsuccessful games. And because of the absolute failure of Balan Wonderworld, the chances of seeing Nights come back in some form is slim to none. 

Then again, Megaman manages to return despite its own controversial missteps. However, I would then be ignoring that at least Megaman was at one point a highly successful franchise. I can't say the same for Nights. 

I'm rambling at this point. All said and done, Nights was a nice snack of the day. Its soundtrack will have a longer impact than the game itself, but that's much better than nothing. 

Bastion

Oh hey, here is the other game where the soundtrack outshines the rest of the game. 

Bastion was a game I technically played via a demo back in the XBOX arcade days. And at the time, I didn't care for the gameplay. 

But since I wasn't invited to the Hades 2 high school party earlier in the year, I figured I go back to Supergiant's first venture. 

And it's....alright. 

Like I said, the soundtrack is the stand out. Apparently, this is one of those cases where the game was built around the music in the same way Sergio Leone filmed scenes around the score. It shows because the music and levels fit perfectly with one another. I finished this game once months ago. And when I listen to a track of this game, I can perfectly picture the level in my head. 

As for the gameplay itself, it doesn't quite live up to the reputation as being one of most beloved indie games. 

Continuing the Sergio Leone analogy that I am now deciding is the theme of this review, Bastion feels like the Fistful of Dollars of Supergiants' selection. It feels like seeing a director's first attempt at a genre. You see remnants of something that will eventually be great, but the rough edges keep it from seeing its full potential. You end up enjoying it not as a narrative experience but as an artifact. 

Basically, Bastion is a trial run to what will eventually be Hades. They both have isometric combat. They both have a rich story with solid voice acting. And in Supergiant fashion, their focus is to try to have the gameplay synergize with the story as much as possible avoiding things like cutscenes and uninvolved moral choices. 

The problem, and I have no other way to say this, is that Hades is leagues better than Bastion. 

I can't really enjoy Bastion beyond the historical merit that it's Supergiant's first title. Everything that is good in Bastion is outclassed by Hades, and everything not so great about Bastion is a non-issue in Hades. For example, I wasn't a fan of the weird depth of field that caused me to fall off cliffs, but that's not a problem with Hades. 

Other than the ending, Bastion feels obsolete. If someone asked me if they should play Bastion, I would probably tell them to play Hades instead. And if they already played Hades, they can play Hades 2 because Hades 2 is dope. 



Plants vs. Zombies

Back in the day, there existed the casual mobile game market. A lot of games birthed from this soil would almost instantly become household names in the gaming community. It was honestly a cool space to find some really interesting games. But, capitalism ruined it. It's a fucking Mad Max wasteland now of spam apps, shovelware, and copycats. 

Anyway, despite playing most of the classics like Angry Birds, Plants vs. Zombies slipped under my radar. And you know, I had some leftover Game Pass subscription, so let's use it on something nice and breezy. I opened the game and was greeted with the request to start an EA Play account. 

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So after pirating the game, I started the game and had a great time. 

I got some nostalgia for something I haven't even played. It just perfectly invokes this time period that doesn't really exist anymore. 

In Plants vs. Zombies, you play a somewhat stripped down tower defense game where zombies attack your home. The gameplay is as simple as the title. 

Yet, they do a lot with the premise. This is another game that uses the entire buffalo. It's not long before zombies begin countering your strongest defenses. You then gain counters to their counters before they find counters to those. It creates this back and forth that keeps you from relying on dominant strategies. 

So the gameplay loop is pretty good. I couldn't care less about the rest of the game though. 

The game has a shop system that's way too expensive for it to be useful. It's definitely a game meant to be played periodically for a long period of time with the garden system you can tend to for extra currency, but the game doesn't have much depth to warrant dedicating more hours. After the campaign, there is not much left. 

Like casual games of the time, they are short and sweet. And despite their attempt to keep you on the screen, it aint got the staying power of crystal meth. 


American McGee's Alice

A while back, I reviewed Grabbed by the Ghoulies. I mentioned how I have a short list of bucket list games. Games I knew I had to play at least once. There is not many left. And today, I cross out one more off of the list. 

I don't know why I was drawn to this game. I suppose it's an anomaly in the gaming space. There are not many retro games that seek to reinterpret a classic story to explore the darker side of the human condition. Even now, you don't see this kind of narrative outside of visual novels and RPGs. And if there is, it's usually a stripped down experience like The Artful Escape. 

Alice is more the narrative game I crave. It strives for a more elaborate story, but it doesn't compromise gameplay. 

Unfortunately, the game and story aren't great individually. 

The core gameplay loop is a platformer where you use weapons to fight enemies. Both of these aspects are jank as all get out. Some deaths were caused by Alice refusing to grab cliffs, getting stuck on objects, or getting pushed by a projectile. Combat consists of attacks not giving proper damage feedback, annoying enemies, and a lock on system that acts like it partied too hard the night before. It's a blessing this game allows you to save anywhere. Otherwise, these elements would be extremely frustrating. 

As for the story, it shares similar rough edges. Alice's arc of overcoming her trauma is very surface level. No meaningful exploration beyond Alice feeling responsible for her parents' death. And while I like the tone of the game, it does has moments of "oooo we're being edgy" which is eye rolling. But beyond that, it's a standard adventure narrative where you beat the bad guy and collect the mcguffins to do it. 

And yet, I found this game so absorbing to where I consider this the best game I played out of these six. Ive hated games with less problems than this game. What made Alice so engaging for me? 

Well, I can't say it's for doing anything right, but it appeals to my personal tastes. In other words, I hope you like characters and creative visuals.

I really liked Alice as a character. I was expecting a brooding, doom & gloom type of character that would become the cliche archetype throughout the 2000s, but I was delighted how much personality she expresses. She's polite but carries that British sass. Her interactions with these macabre creatures gives the impression she treats everyone the exact same way. Regardless, from a pedestrian at the subway to a deformed white rabbit, she will treat them with the same no-nonsense and witty energy. It not only gives the story a sense of levity, but it informs Alice's character as someone more than a person with a mental illness. You can completely remove the plot, Alice's problems, and the obstacles, and Alice will still remain an interesting character. 

The visuals are also great. I love the graphical fidelity from this era. The look of PC gaming from this era is just so cozy with games like Thief and Half Life. It's an extension to my love of the N64 and PS1 graphics. There is this nice balance of retro aesthetics were you fill in the gaps with your imagination but the gritty texture that feels closer to modern games. There visuals also have some clear thought in where they put the colors and landmarks. 

This game is a perfect candidate for a remake. Fix the jank and maybe elaborate the themes to match modern sensibilities, and you would have a pretty solid remake. Who owns the rights to American Mcgee's Alice? Oh EA? Fuck again. 


Eternal Darkness

Part of this project meant going through some horror games since a lot of my blindspot games are in the horror genre. Out of the ones I played, absolutely none of them have anything I want to talk about. So let's talk about Danganronpa instead.  

 

Danganronpa 3

Dear God, Im finally done with this trilogy. 

It's been interesting writing about this series. I wrote a review for the first two. And rereading both of them, I have come to the conclusion that this series is a mess, and Im now having to review the third entry of that mess. 

At this point, I wasn't expecting the same level of brain rot as the first two. What I didn't expect was how derivative this entry would be. This is the most "going through the motions" Ive seen from this series. It's mostly boring aside from a few key standouts that the series inevitably gets from its throwing spaghetti on the wall storytelling. 

A lot of the positives and negatives from the first two mostly apply to Danganronpa 3. I like the arcade style approach to the courtroom gameplay. I don't like how the interpretation of the evidence often doesn't align with the game's interpretation, and it feels like this entry is the worst of this bullshit. I like the batshit nature of the tone, but I don't like the missed opportunities Ive seen throughout this series. I like the characters in these games but in a gawking at the disturbed theater kids kind of way. To the game's credit, the cast this time around is less special needs out of the trilogy, but that isn't saying much. Some may disagree. But honestly, the weirder bunch of Danganronpa 3 feel too try hard to consider them as genuinely weird. You can make your characters as horny, insane, or braincell deficient as you want, but none of them are going to have my fingers on the emergency dial like Nagito could. 

It also doesn't change the fact the writing is still frustratingly sloppy. The overarching mystery is not interesting. The individual mysteries ask for more suspension of disbelief and have gotten more over the top compared to the relatively grounded scenarios in the first game. The pacing is worse with the daily life sections feeling drawn out and uncreative, and the dialogue is still padded as shit. If any Danganronpa game demonstrates the ill-conceived concept of killing off annoying characters as a gameplay award the most, it is this fucking game.   

Credit where credit is due, I actually enjoy the main character. I appreciate them giving him an arc throughout the game, at least early on. It's a step up from the blank slate protagonist we usually seen in this series or visual novels in general. And again, the games have some key standouts. One stand out in the third game has arguably the most emotionally effective moment in the series which was a pleasant surprise. Fans of the series will know which moment Im talking about.  

But other than that, this visual novel series is the trilogy equivalent of Zero Escape's Zero Time Dilemma. A smart story assuming you don't think about it too hard. But if you pull the string of thought, you'll find a plethora of frustrating execution of good ideas. 

Also Eternal Darkness was great. Sorry, I didn't want to imply it's not interesting. I just didn't have anything interesting to say. Go play Eternal Darkness. It's wonderful. 


Earthbound Zero


I struggled to think of a sixth game to talk about. I tried to avoid settling on an RPG, because I wanted to publish this blog sooner rather than later, and a 20+ hour RPG ain't going to do it. However, I also wanted to end this blog on a bang, and a lot of my biggest blindspots are RPGs. The biggest being the first title in one of my favorite game series, Earthbound. 

So let me preface a few things first. First, I am going to do what I normally do with JRPGs and review the first five hours. If I got more to say after I beat it, I will mention it in my multimedia roundup at the end of the year. Secondly, I won't be playing vanilla version. Rather, I will be playing the 25th Anniversary Edition romhack which seeks to modernize some of the janky design. Part of my hold up with playing this game for so long is the dated RPG mechanics. I suffer no fools that waste my time, and retro RPGs are certainly the town idiot of time wasting. So if you want my opinion on sans enhancements, then...sorry I guess. 

Oh one last thing, I will be referring to the game as Earthbound Zero as that's the first name I heard the game be called. For those that are attached to Mother, Earthbound Beginnings, Earthbound (Proto), or whatever, then...actually Im not sorry at all, fuck you. 

ANYWAY, on to the review. 

And man, got to love that Famicom processing, especially in an RPG where you have to traverse long stretches of land. 

That was my first note when starting up the game. Much like how it's hard for people to go back to silent-era films, it's very difficult to replay a game so hampered by it's processing power. I'd loathe to think of a situation where I didn't play this on the emulator's fast forward during the lulls. 

The second note is that this game starts you off rather aimlessly. I won't say this game is obtuse. It's more this game takes a bit of combing through likely to extend the runtime. In other words, I am also glad I had a walkthrough to make the many forks in the road a smoother experience. Otherwise, I likely would have only made it as far as the first Magicant visit by the five hour mark, and that's assuming I didn't use the map as much which takes three seconds to open and close. 

In the end of my five hour session, the only takeaway is similar to Bastion. except Earthbound Zero is not like a Fistful of Dollars and more like watching the 1925 version of Ben-Hur. Unless you are hankering for extra lore bits and are a lover of the origins of pillar Nintendo series, I don't see how this stands on its own compared to the far superior Earthbound and Mother 3. 

So like Metroid, it has an NES entry that has aged poorly in terms of aesthetics and gameplay but precedes one of the best games ever made. When looking at it that way, it makes me appreciate Earthbound Zero for what it is. The kind of appreciation one has for a gateway drug. It just makes me want to do heroin again-uh I mean play Earthbound and Mother 3 again. 



Tuesday, October 22, 2024

Mario Power Tennis Opening Cinematic | M. Rambles Spotlight




For a while, I wanted to start a series where I ramble about one minute aspect of whatever thing I'm interested in. Whether a scene from a movie, a level from a video game, or a missed opportunity from a Star Wars story, I'm going to dedicate my time to talk about it. 

Unfortunately, I got stuck on what will be my inaugural topic. Do I do a scene from Oscar nominated favorite One Night in Miami? How bout a heart wrenching moment from Nier? Maybe I can put my English minor to use and do a section of Titus? 

No, I want to do the Mario Tennis game. 

Specifically, Mario Power Tennis on the Nintendo Gamecube which has in my opinion the best opening cinematic in any video game I've played. When I think of opening intros that play before the start screen, I don't think of Super Smash Bros Melee or Persona 5. I think of Mario Power Tennis. It isn't groundbreaking nor do I think inspires discussion on game design. I just find the cutscene immensely charming, and I want to explore why. 




Background 


Now, Mario Power Tennis isn't the first in the series to have an elaborate opening cutscene. They in fact have one as early as Mario Tennis 64. I could research if they have been apart of an earlier entry, but the less said about the Virtual Boy the better. 

Anyway, what's interesting about the intros for 64 and Power Tennis is the through line. That being Wario and Waluigi are shit starters. They could easily join in the tennis tournament normally. But no, they are going to crash the finals. 

This premise is practically the same throughout all the 3D Tennis games (except Ultra Smash but the less said about the Wii U the better). In fact, I was shocked upon playing Mario Tennis Aces that Wario and Waluigi are still the main characters and they're still being shit starters. That's nice to hear. It's also nice to hear that the premise for Aces this time around is Wario and Waluigi waking a cosmic god and the game turns into a George Romero zombie/body snatcher story. That's the kind of jumping the shark Im all for. 

Anyway, all of this is to say that I deeply admire the effort the developers went into the Tennis series. They would have been justified to just put in the minimal effort. After all, that's the expectation with the sports genre. But no, even something as by product as Mario Tennis deserves the same Nintendo polish as any other game. It's why I can't help but love Nintendo, at least in the earlier eras when nostalgia was new and my young naivety made me wide eyed to video games, warts and all. 





The Takeaway

My goal with this series, on top of straight gushing about my favorite things, is to really scrutinize and see if I find something new to appreciate. Ive seen this cutscene dozens of times over the years but not with the critical eye I normally do. 

For starters, it's great to see the crude animations of the background characters. Of course, on their own, they look bad. One paragoomba is merely moving up or down with no articulation, and they're a few piantas whose walking animations are stiff. However, that's easy to point out with a YouTube slider. And more importantly, that's not their purpose. They're a seasoning to a dish. 

Purpose? That's an term used so often it is taught to elementary school children. You remember right? Purpose is either to entertain, inform, or persuade. It's simple but it is a good starting point in analyzing things. 

Obviously, this cutscene is meant to entertain unless you want to stretch Mario Power Tennis as a commentary on illegal enhancements in professional sports. So what means does it entertain? 

Right, it does it through some Looney Tune antics as Wario and Waluigi, two beloved Nintendo characters, vandalize a billboard, run from authorities, and commit a terrorist attack. Everything is in support of that. 

There is a term called "the devil is in the details." And normally, it refers to the sometimes extreme levels of detail. Bumping the lamp as they say in animation or horse balls in video games. While I appreciate those touches, devil in the details doesn't have to be about polish. Sometimes it can be the littlest thing. 

This goes back to the background characters. The detail isn't so much about them having subtle animations. Their detail is adding onto the comedy of Wario and Waluigi being pursued by police. It makes the scene more true to life with onlookers watching the chaos. It makes that scene have that little bit of extra comedy. 

This extends to the little quips Wario and Waluigi make. They don't draw attention to it. In fact, you can barely hear what they're sputtering. It's that inattention that makes the quip funnier. Waluigi saying Bowser walks funny probably wouldn't be as funny if said in isolation. But weaved into a scene where Bowser is ominously ambling over to a big switch is the touch that makes the quip have some bite. This is a serious moment, but Wario and Waluigi can't help but still bicker amongst it. 


What Makes It Special?

So why this cutscene? Why not Smash Melee or even the DK rap?

I think I find it special because it's a rare instance of Nintendo characters being in their world in such a well produced fashion. This isn't the Donkey Kong Country cartoon or Mario Bros Super Show. This isn't a Hollywood adaption that attempts to translate to American audience. This is a cartoon that oozes the feel of Nintendo. 

As a kid whose main obsession was the Super Mario & Donkey Kong franchise, I had an idealistic view in what this franchise deserved in terms of media outside of video games. This opening gave me a taste of that idealistic view. 



So that's the end of my first spotlight. Let me know in the comments what I should look at next. And then, I will ignore it to talk about Alvin and the Chipmunks or something.